using some of the image nodes in-game vs in-editor

I've been using some of the image nodes (colorgradient, colorcorrection, and filtervisualartifacts) and they all work fine inside the editor, but when I launch the game, the colorcorrection and filtervisualartifacts nodes do not work. The colorgradient node does work. Do I need a specific set-up for the other nodes? I just have them hooked up to a game:start node.

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