I am trying to import meshes from Crysis to 3ds Max 2015.
Crysis on Steam comes with Sandbox 2 editor packaged. I open the editor -> "Brush" a weapon -> File -> Export selected as obj
Now on to 3DS Max -> Import -> Select that obj
I have tried various combinations of the importing options, such as:
- flip/don't flip yz
- flip/don't flip normals
- Retriangulate polygons
- import as single mesh
This is how the meshes look like: (example of a few weapons):
I have succesfully managed to import meshses from older games in the past, but Crysis apparently is something else..
What can men do to import a mesh from Crysis to 3DS Max? What does it take? Do i have to sell my soul to the devil to accomplish such a feat (:D) ? An obj file is supposed to be a straight forward, human readable format.
Unfortunately the images i initially uploaded, didn't show up. So here they are:
It was probably made that way so people dont rip out the assets. You need the original source files and export to CGF from the DCC tool. Crytek naturally won't give those out though. Why do you need to import files from Crysis 1 in 3DSMax to begin with?
Ah, so it was deliberately made to obfuscate things to prevent ripping. Yeah, i figured. Thanks.