Re: Bad material from substance import

#7
cinnabear wrote:

You probably used OpenGL as the normal format in substance.
But Cryengine is useing DirectX with the swizzle coordinates +X-Y+Z.
So either you change the normal format in substance or you open the normal map in Photoshop an invert the green channel.
This should fix your issue.



I change it and looks better but shadows still looks strange

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