
I believe the best learning initiative is RELEASE SAMPLE CONTENT... Not something like GameSDK, but specific (modular) game components that the community can "play with" and learn from: character controller, visual effects / particles packages, animation samples, sample levels.
THIS WAY THE COMMUNITY CAN SEE WHAT (AND HOW) AWESOME THINGS CAN BE DONE WITH CRYENGINE.
Video materials like "Dunes Tutorial" and "Create a forest scene" are very good, but wayyyyyyy less valuable without releasing the assets

Again not comparing, but all the other big engines have a portfolio of awesome samples that all the community knows about... we need something like that in Cryengine!! That samples are marketing tools as well

Remember Brian, the Cryengine community is at your side

