Cryengine Performance Options?

#1
Hey,

Sorry if its in the wrong section...

Does anyone know any tips, code, or settings for the best performance on an open world game? I was thinking stuff like (only render around you kinda like what MC does), or like (some fog settings to stop far map rendering), stuff like that?

I am building off a Blank template and most of the stuff i did was more in Rage engine with GTA IV so its all different here. I am also using 5.4

~Finch
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Re: Cryengine Performance Options?

#2
Finchy101 wrote:Hey,

Sorry if its in the wrong section...

Does anyone know any tips, code, or settings for the best performance on an open world game? I was thinking stuff like (only render around you kinda like what MC does), or like (some fog settings to stop far map rendering), stuff like that?

I am building off a Blank template and most of the stuff i did was more in Rage engine with GTA IV so its all different here. I am also using 5.4

~Finch


hey finchy, there are a lot of options to reduce performance issue, it's really hard to explain since i don't know how is your level setted, usually in open word the vegetation is the more expensive resource to render, for the vegetation you need to reduce as much as you can using (LodDistRatio,MaxViewDistRatio) options that you will find in the vegetation editor properties also if you are build a very large i suggest to have at least 2 LOD for each model you will use,, second advise is to use the layers (http://docs.cryengine.com/display/SDKDOC2/Using+Layers). then in the level settings you can adjust some other important properties take a read here(http://docs.cryengine.com/display/CEMAN ... l+Settings). of course the lighting too have a impact on level, stay low and cast shadow only if really needed,also build a system to turn off the light when the player is far away should be a good thing. hope that this could be helpful
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Re: Cryengine Performance Options?

#3
Thx, I have most of that stuff, but i was more thinking along the lines of say (A render system like Minecraft has if possible), or maybe some options where fog would more or less reduce the lag as if you see fog, it does not render anything in that fog, stuff like that if it makes sense.
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Re: Cryengine Performance Options?

#4
Finchy101 wrote:Thx, I have most of that stuff, but i was more thinking along the lines of say (A render system like Minecraft has if possible), or maybe some options where fog would more or less reduce the lag as if you see fog, it does not render anything in that fog, stuff like that if it makes sense.


Don't know what "technic" use minecraft but you can do quite everything with flowgraph and build a system to hide/unhide object if they are in fog or in the player visibility. Read all doc about it and the node
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Re: Cryengine Performance Options?

#5
Finchy101 wrote:Thx, I have most of that stuff, but i was more thinking along the lines of say (A render system like Minecraft has if possible), or maybe some options where fog would more or less reduce the lag as if you see fog, it does not render anything in that fog, stuff like that if it makes sense.


Hey Finchy

You can use the fog to kill the view distance but this will also be a performance hit. You can look into Occluders along with tweakng the View Distance and the LOD ratios.

Occluder: http://docs.cryengine.com/display/CEMANUAL/Occluder

Occluder Plane: http://docs.cryengine.com/display/CEMAN ... uder+Plane

Thanks

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