some particle q's -attributes & material fx

#1
Do particles not behave the same way as geometry entities regarding collisions? It seems setting up material effects to trigger sound on collision doesn't work with particle materials. Also, the Physics:CollisionListener doesn't seem to work with particles either.

Also, I've been trying to figure out how to get particle attributes to work. I can't find anything about it online. It's really frustrating that there are aspects of the engine that are completely devoid of information on how to use them. Hopefully it will be covered whenever the new documentation system gets released. This is what I've tried but it doesn't work.
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