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Re: CRYENGINE 5.5 PREVIEW Collective Build Feedback Thread

Posted: Wed May 30, 2018 7:37 am
by Cry-Aglaja
Hey again cinnabear :)
That does seem to be an issue. Thank you! Tracked now.

Re: CRYENGINE 5.5 PREVIEW Collective Build Feedback Thread

Posted: Sat Jun 02, 2018 7:15 pm
by cinnabear
Shadows from Sun under the Total Illumination V2 options will cast strong pixelated shadows

Doesn't matter if the geometry is voxelized of not.
It used to worked without problems in preview1/2

OS: Windows 7 64 bit
Build: Original builds by Crytek
Version Number: 5.5 Preview 3

indirect lighting is toned down for better visualization

Image Shadows from Sun on
Image Shadows from Sun off

Re: CRYENGINE 5.5 PREVIEW Collective Build Feedback Thread

Posted: Wed Jun 06, 2018 3:22 pm
by cinnabear
ScreenSpaceShadows are casting hard edged terrain shadows

OS: Windows 7 64 bit
Build: Original builds by Crytek
Version Number: 5.5 Preview 3
Image

Re: CRYENGINE 5.5 PREVIEW Collective Build Feedback Thread

Posted: Fri Jun 08, 2018 1:40 am
by jiangwang
1.Flash file swf and gfx can‘t be read in ce-5.4.0 and ce-5.5.
2.How to add a cga mode in editor,there is no component to add a cga mode.

Re: CRYENGINE 5.5 PREVIEW Collective Build Feedback Thread

Posted: Sat Jun 09, 2018 1:01 am
by cinnabear
Auto merged vegetation doesn't cast shadows

OS: Windows 7 64 bit
Build: Original builds by Crytek
Version Number: 5.5
Image

Re: CRYENGINE 5.5 PREVIEW Collective Build Feedback Thread

Posted: Thu Jun 14, 2018 7:14 am
by cinnabear
Ambient Lights don't work with an AttenuationBulbSize value of 0 for both lagacy Light entitys and the component light entitys.

EDIT: It may also be possible that this is not a bug but an intentional change on how ambient light works, that just has not been communicated to the end user.


OS: Windows 7 64 bit
Build: Original builds by Crytek
Version Number: 5.5

Re: CRYENGINE 5.5 PREVIEW Collective Build Feedback Thread

Posted: Mon Jun 18, 2018 3:32 pm
by manholoz
In trackview, under the director node, when I go to the camera selection window, the scene's cameras do not appear.

Re: CRYENGINE 5.5 PREVIEW Collective Build Feedback Thread

Posted: Mon Jun 18, 2018 6:44 pm
by just_saiyan
Tree model raising in height after reloading level, might be the terrain instead not fully sure.
Images have been attached showing an before & after. If any more info is need just say and I'll try to get it.

OS: Windows 10
Build: Downloaded from CRYENGINE Launcher
Version: CRYENGINE 5.5 Preview 4
- Bug with an object under the vegetation editor. (The object used is the tree from the Robinson asset pack from the humble bundle)
- And the specific bug bug is that on reload of my level the trees are moved up in height thus not conforming to the terrain no more.

Steps:
- Some terrain sculpting was done
- Painted in the trees with the vegetation editor
- Then more terrain sculpting was done to make have the terrain intersect with the trees.
- After that, I saved the level and exited the sandbox. Then came back and opened up the level then the issue showed.

Re: CRYENGINE 5.5 PREVIEW Collective Build Feedback Thread

Posted: Sun Jul 08, 2018 8:09 am
by Hamedudk
Hey again cinnabear :)
That does seem to be an issue. Thank you! Tracked now.
Hi
Please check the following post.
It is very vital.
viewtopic.php?f=18&t=10684&start=20

Game sdk 5.5 at github doesn’t work

Posted: Tue Jul 10, 2018 4:54 pm
by tothespace
It compiles and puts out crygamesdk.dll.
But when starting the editor, the engine crashes when loading cryaction module.
I think they haven’t updated gamesdk to work with 5.5 engine. Or they posted older game sdk.
Because game sdk 5.5 at asset store works.
Could you post a working 5.5 game sdk source code?