- OS: Windows 7 64 bit
Build: Original builds by Crytek
Version Number: 5.4 and 5.5 Preview 1
- Can be tested by using original object from GameSDK/ objects/architecture/buildings/greenhouse/greenhouse.cgf and shooting at the glass planes
- Breakable glass tested with versions 5.2 and 5.3 - worked fine.
Additional notes:
Also created an issue on github: https://github.com/CRYTEK/CRYENGINE/issues/401
Error appears when loading in object with breakable glass surface in preview build 5.5:
Code: Select all
[Assert] Condition: !pTexture || !m_renderTargets[0].pTexture || ( pTexture->GetWidth() == m_renderTargets[0].pTexture->GetWidth() && pTexture->GetHeight() == m_renderTargets[0].pTexture->GetHeight()) [line 140] [File=D:/jk/workspace/gamesdk_release/Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceRenderPass.cpp]
[Assert] Depth target is smaller than the color target(s)! (Condition: (!pDepthTarget || !pColorTarget0 || pDepthTarget ->GetWidth() >= pColorTarget0->GetWidth()))[line 62] [File=D:/jk/workspace/gamesdk_release/Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/Common/SceneRenderPass.cpp]