HI Cry tem
I open the editor, and open the example level, then you use the default environment setting, and then I tick the total illumination active option, then save it. then I close the editor and re-launch it, and then open the level, it crashes, the error is:
!pTexture || !m_renderTargets.pTexture || ( pTexture->GetWidth() == m_renderTargets.pTexture->GetWidth() && pTexture->GetHeight() == m_renderTargets.pTexture->GetHeight())
could you please investigate why?
I found there is no issue with engine directly installed by the laucher. my engine is compiled from the github source without any modification.