the engine crashes when you enable the total illumination

HI Cry tem
I open the editor, and open the example level, then you use the default environment setting, and then I tick the total illumination active option, then save it. then I close the editor and re-launch it, and then open the level, it crashes, the error is:
!pTexture || !m_renderTargets[0].pTexture || ( pTexture->GetWidth() == m_renderTargets[0].pTexture->GetWidth() && pTexture->GetHeight() == m_renderTargets[0].pTexture->GetHeight())
could you please investigate why?

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