- Problem with Env.probe, reflective materials does not see indirect/ambient term that Env.probe bake for shadows, even after second generation of probe it does not fix( old engine workflow). Secons small problem with probe and its reflection - it has some noise, white spots around reflective balls in reflection when smoothness is less than 255( see picture below, second small ball) its old problem from 3.6, etc..
solution one :
As a workaround, you need 2 Env.probes, one for shadows, second for reflections.. how do you do that second for reflexions ??
guest two : tothespace said
For people who might be experiencing Env probe issues.#12
Don't use the old env probe. Spawn an entity and add an env probe as its component.
same issue Create-->Object--->Empty Entity
Properties---> attach Component ---> environement probe
Edit: creating a second environment probe with Sort priority higher solve the problem, for the first reflection
seem that if you want the reflection of the reflection you need as many as environment probe ,
each one dealing with one reflection at a time,
so kind solve, (need to update the doc.)
so with up to 3 environment probes you can see the reflection of the reflection of the reflection , 3 time should be enough for production use,
Edit: now I doing the exact same thing on another computer and now it work corect reflection on sphere, with one single environment probe
edit: seem to be correct with the Cryengine 5.4 preview 7 for me,
was a latter download ,
second issue texture path
no directories create for textures show in editor ?
where should I put my textures without .pak
sould be gamesdk/textures does Gamesdk/Textures different from gamesdk/textures ?
I read this Asset Browser & Paths
Engine assets can no longer be loaded through the "Engine/EngineAssets" path - This will now have to be changed to "%ENGINE%/EngineAssets". Engine assets will automatically show up in the Asset Browser and will use the new path automatically.
don't have %engine% just C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\gamesdk_5.4\GameSDK\%EDITOR%
Edit: It seems that you need to import the files (textures) in order to be compile into the editor then they show in the select texture browser,
OMG so much change so hard to cope with,
File --> Quick Asset Browser
File---> import choose your file Save to (create Folder wait then back to material editor then the texture show off,
seems that dds is no longer suporting fully PBR via Tiff
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