Which option do you like about the "Behavior Tree"?

From the editor, I have full satisfaction now. (No votes)
It's acceptable, But there is room for improvement.I expected it to be Node Base (No votes)
Not acceptable, this system is very old. I expected this to be Node Base
Total votes: 2 (100%)
I think the current Behavior Tree system is better. (No votes)
Total votes: 2

Feedback "Behavior Tree Editor" along with survey.

#1
Hello.
good day.
First, thank the engine developer for the improvements that have been made
As we all work with the engine
We take advantage of its strengths.
Most notable are the realistic (and instantaneous!) Lighting system and the weather system.
Some features are not in the engine:
1- Ingame UI Pipeline
2- Destructible Items Editor
3- Customizable Post Effect Pipeline
4- Node Graph Editor for Shaders / Materials
It's really annoying. Fortunately, they play a part in the road.
However, weaknesses sometimes resolve. But not as it should!
Take for example the recently released Behavior Tree Tool.
An old-fashioned example that is back!
As you may know, the next generation of engines are based on the Node Base.
I don't know what happens in the background.
Is this a preview of the Behavior Tree?
In any case please tell.

Please participate in the polls (for the best feedback)

Re: Feedback "Behavior Tree Editor" along with survey.

#3
I understand you wish to provide feedback and get input from fellow community members to help drive the point. However, the option that has the only votes so far:

"Not acceptable, this system is very old. I expected this to be Node Base"

Is not possible with 5.6. The visual scripting system is slated for 5.7, which would be the earliest possible opportunity for any editors to take advantage of the generic Visual Scripting system.
We understand node based editors for a lot of systems is what the community is asking for and we have plans in this direction as you can see on the roadmap for 5.7.

For now, we decided this is better than editing XML files or now.
Uniflare
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Re: Feedback "Behavior Tree Editor" along with survey.

#4
I understand you wish to provide feedback and get input from fellow community members to help drive the point. However, the option that has the only votes so far:

"Not acceptable, this system is very old. I expected this to be Node Base"

Is not possible with 5.6. The visual scripting system is slated for 5.7, which would be the earliest possible opportunity for any editors to take advantage of the generic Visual Scripting system.
We understand node based editors for a lot of systems is what the community is asking for and we have plans in this direction as you can see on the roadmap for 5.7.

For now, we decided this is better than editing XML files or now.
Hi
Very good!
So I conclude that this system is good for now.
This current method is better than manual editing. I follow the roadmap.
A good start for, Node-based editors.
We hope the roadmap is updated soon To see after version 5.7
When will the Behavior Tree Editor be based on the node
(Maybe in Behavior Tree Editor, version 5.8)

Thanks
We're glad you brought everything right and easy for us.

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