I recently started using the sandbox and followed your tutorials. I'd highly recommend upgrading the beginners guide because it really was – and still is – a lot of pain to get through. In particular many tutorial rely on imported assets from the game sdk (like https://docs.cryengine.com/display/CEMA ... our+Player this tutorial assumes the player has the legacy entity spawn point) and there is no real explanation on which sdk capabilities belong to the sandbox and which capabilities have to be imported. So far I had to solve most problems by reverse-engineering tutorials. That said I read that lua is soon to be removed because already deprecated and yet I don't know how to achieve such simple things as player spawn without those legacy entity. Most of these legacy entities (in particular Spawn and ProximityTrigger) also throw lua exceptions at my 5.6 project which leaves me kinda stuck and paralyzed. I mean the best engine and sandbox is worthless if we can't understand how to use it properly. That's why everyone loves Qt so much, perfect doc. Two people in my team already advocate for ue4 because appearently the doc is up to date and clear.