It does not work that eitherHey what about if change the ocean height? Is it useless?
Re: CRYENGINE 5.5 Build Feedback Thread (Major Release)
#12If your level needs the ocean then change the ocean height to 30 or similar value and make isle (you can change these parameters later) because then the ocean will come to terrains height like a beach.I noticed that your problem will be solved like this way.Sometime as you say this may be a bug.But if you don't want the ocean at all then it is good to hide the ocean during the game play.It does not work that eitherHey what about if change the ocean height? Is it useless?
Vishwajith Weerasinghe
Re: CRYENGINE 5.5 Build Feedback Thread (Major Release)
#13Rising the ocean height to 30 fixed the problem.If your level needs the ocean then change the ocean height to 30 or similar value and make isle (you can change these parameters later) because then the ocean will come to terrains height like a beach.I noticed that your problem will be solved like this way.Sometime as you say this may be a bug.But if you don't want the ocean at all then it is good to hide the ocean during the game play.It does not work that eitherHey what about if change the ocean height? Is it useless?
Thank you.
Re: CRYENGINE 5.5 Build Feedback Thread (Major Release)
#14Nice to hear that.Cheers!Rising the ocean height to 30 fixed the problem.If your level needs the ocean then change the ocean height to 30 or similar value and make isle (you can change these parameters later) because then the ocean will come to terrains height like a beach.I noticed that your problem will be solved like this way.Sometime as you say this may be a bug.But if you don't want the ocean at all then it is good to hide the ocean during the game play.
It does not work that either
Thank you.
Vishwajith Weerasinghe
Re: CRYENGINE 5.5 Build Feedback Thread (Major Release)
#15Title: Terrain Editor - Layer Painting Opacity/Hardness Logic broken
https://github.com/CRYTEK/CRYENGINE/issues/570
This issue is severe as there is no workaround and it prevents new levels from being textured without replacing the global color map/megatexture
- OS: Windows 10
Build: as shipped
Version Number: 5.5.2
https://github.com/CRYTEK/CRYENGINE/issues/570
This issue is severe as there is no workaround and it prevents new levels from being textured without replacing the global color map/megatexture