SVOGI - Transparent shadows from transparent objects

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In 5.5 SVOGI brought a great improvement in the shadows, (Soft shadows, shadows from the Heights map), but there are a couple of questions.
First, there must be another interesting thing (Transparent shadows from transparent objects) as I understand the shadows from the glass shader should be transparent, but it does not work or I do not know how to set it up.
Second, the Soft shadows, as the vegetation is disfiguring, I will not attach a screenshot, just turn this function on at the level where there are a lot of grass, some pixels, will look very dirty

Re: SVOGI - Transparent shadows from transparent objects

/Moved to CRYENGINE Feedback

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