Re: Game SDK 5.5 version compiles but crashes when loading CryAction module

Are you saying the default (stock, unmodified) GameSDK5_5 project crashes when loading CRYENGINE 5.5 Preview 4?
If you are building the engine yourself, make sure to remove any untracked files (backup first), revert any changes and rebuild the solution.

If the GameSDK still crashes and is setup to use the correct engine binary we would like to investigate this issue.
If you are building the engine yourself then you can disable optimizations in CryAction, run again and post the call stack here. Perhaps there is something obvious happening.
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