Problem:
while generating cubemaps with one or more environment probes the engine keeps culling vegetation objects resulting in incorrect image based lighting of the level.
easy to replicate:
1. create a dense forest with the vegetation editor and place a local environment probe in the middle

2. Create a cubemap and check the result in a chrome sphere. As you can see in the reflection most of the vegetation behind the camera has not been picked up by the environment probe.

