Re: Cryengine 5 and Turbosquid

#2
Make sure you have an FBX source format file, then import using the FBX Mesh Importer in the Tools menu. Make sure the mesh is game ready though, some of the models on Turbosquid are not made for game development and have a huge tris and poly count.

Or just use a DCC like Max, Blender or Maya and use the appropriate exporters for it.

Who is online

Users browsing this forum: No registered users and 1 guest

cron