How to add Physical Animation to Characters?

Is there any way to blend ragdoll physics with animations in Cryengine V?

I recently found out that UnrealEngine 4 has an intuitive feature that they used in their game "Robo Recall" in which the feature converted all the joints in a skeleton to motors automatically so that while the animation was playing, any physical interactions would affect the character. So pushing a robot or shooting it would be extremely realistic.


I was wondering if there is any way to convert joints of an animated pose to motors so that we could a similar effect in Cryengine. Any info?

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