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FlowGraphEntity is a custom class?

Posted: Sun Feb 18, 2018 3:18 am
by wyworak
I am a beginner in Cryengine, but I a programmer and I work with Unity a any time.
I followed the beginners tutorials and I have a doubt. The tutorial says:
create a "FlowgraphEntity" under "Create Object>Entity>Default" but in my create panel don´t exist the "FlowgraphEntity".
I have to create a Empty Entity and add a Folow Graph.

So, FlowGraphEntity is a custom class and becouse this I don´t have in my project?
If is true, how I put it in my project?

Re: FlowGraphEntity is a custom class?

Posted: Sun Feb 18, 2018 4:14 am
by mknmknmknjk
FlowGraphEntity is a just entity with flowgraph attached.

just like unity gameobject with some component attached.

in fact , you can add any number of flowgraph to any entity. FlowGraphEntity is just used to seperate game logic to any other things .

Re: FlowGraphEntity is a custom class?

Posted: Sun Feb 18, 2018 8:57 pm
by wyworak
It´s good know this. Now I know it's just an aesthetic issue.
In the examples that I saw, where the FlowGraphEntity exist like a default entity, I liked of the it´s icon in helper (FG).

But now with your help I got it create a Custom Entity (C# yet). The next stepes is change the properties.

Thanks for your help.

Re: FlowGraphEntity is a custom class?

Posted: Mon Feb 19, 2018 11:01 am
by mknmknmknjk
please change mind to component theory like unity. create custom component instead of custom entity.