https://imgur.com/a/xOYnE
i made some buildings in the designer tool in cryengine 5.4 using the sdk kit, and want to export them to a cgf file that can be used in another level.
i've tried saving the objects and exporting them to fbx format, then i tried to import them through the fbx mesh importer, i can only see the material and textures on the right side but no geometry in the viewport in the mesh importer. the files i made and trying to import is called - 3D object - mtl - mtl cryasset -
is there a clear way to import an object made in designer tools in engine to a useable format to drag and drop in a level?
i tried to find some related tutorials on youtube but its either outdated or in russian so help please ;D
Re: Designer tool asset export
#2Yes you can save directly to CGF in an export panel inside the Designer Tool. You need to select the Designer Object first.
Re: Designer tool asset export
#3export panel? in the toolbar i select - level - export selected objects - and get the following 3 options - object file (obj) -occlusion culler mesh (ocm) - FBX format (fbx) ???
edit! i found the panel in designer tools but i cant select the entire object? can't export a group of objects? or how do you do this properly thx
edit! i found the panel in designer tools but i cant select the entire object? can't export a group of objects? or how do you do this properly thx
Re: Designer tool asset export
#4When you finished the Designer Object you can use the Merge Tool and merge all the Designer Objects together. Also you should never use the Export Selected Objects on Designer Objects. Designer Tool has it's own export solution directly to the native engine format.
Re: Designer tool asset export
#5i merged all the object but the textures got merged as well? i guess i can apply textures again later
then i export to cfg in the designer tools- saved it in a folder but i cant access it in engine, can't import it through mesh importer either? i got cfg file but how do i get it back in the level?
then i export to cfg in the designer tools- saved it in a folder but i cant access it in engine, can't import it through mesh importer either? i got cfg file but how do i get it back in the level?
Re: Designer tool asset export
#7brush? im adding it as a static mesh entity - you can then convert it to a brush or a design object - the brush conversion locks the asset so i can't retexture it? if i convert to a design object i get missing polygons? is this the wrong method to spawn a cgf file?
Re: Designer tool asset export
#8i found the brush but its the same outcome! its one static object and i can't retexture different parts of the house without converting it to a design object, but then i get missing polygons all over the object? have i designed the object wrong or is this simply a wrong method of converting?
Re: Designer tool asset export
#9https://imgur.com/a/qI8Ka
this is what happens when i convert the brush to a object? is there another way to customize the object after you add it as a brush?
thx again
this is what happens when i convert the brush to a object? is there another way to customize the object after you add it as a brush?
thx again

Re: Designer tool asset export
#10my problem now seems to be when i merge the objects to one, all the textures become 1 kind also? so when i export it to cgf and add back in as a brush, i cant retexture it? can't edit it in designer tools either