Render only GI (svoti) pass?

Hey there guys, for this weird project I am working on it would make my life considerably easier if I could keep the svoti pass and discard all other lighting in the scene. I DO want to keep all the contributions to the svoti pass from the sun, and other point lights in the scene, however I do not wish to render their direct (primary) contributions to the lighting in the scene. Is there a combination of cvars that could achieve this feat? All input is welcome as I do not have a very good grasp on what all the various variable for the lighting system in the engine do.

Thanks so much!


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