Re: Flowgraph combining


they both work by themselves but not together? how would you combine them to work in practice?
and if i interrupt but don't kill the ai and walk away the ai just keeps the position and does not go back on the patrol - if i kill him he spawn again idle and doesn't move.
(how to make him restart the patrol? in a kill or interrupt instance?)
Any other tip on ai properties would be nice. they are half blind and very slow to respond and kill me. i even lowered my hp in acter lua scripts but it still to easy! difficulty settings? i noticed different difficulty cfg files in the sdk folder. could i remove the ones i don't want? like the 2 easy ones, and it would work in engine and ingame?

thx for any answers or replys

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