Re: Triggering sound in ce5.4 - help pls

#11
Additionally to what Flo suggested make sure to save any changes done to ACE libraries. It seems that your a_testy library contains unsaved changes as it's being displayed with a star. Only once the changes get saved they're propagated to the system and therefore made available for playback. Also think about whether you want the sound to be 3D or 2D and if 3D what the appropriate falloff/panning settings are and where it should be positioned once the the area is triggered.

To clarify two things:
1)
There's no need to explicitly set s_AudioImplName = CryAudioImplSDLMixer as that's default if nothing else is set.

2)
Your FG setup seems right but you could just use one entity node to address the ATS entity. Up to you though!

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