"OpenGameArt" watermark coming from god knows where

#1
Hi! :D So I have built a flashing light sprite and for some reason there's an OpenGameArt watermark that doesn't seems to come from the texture I'm using (it's the glow_light.dds that comes with the engine). I tried replacing the texture with one of my own but that didn't change a thing.
Image It doesn't come from the asset either since I've modeled it. Here's some screenshots of my particle parameters if that can be of any help
Image Image Image Image Image Image Image Image

Who is online

Users browsing this forum: No registered users and 3 guests