
Can someone help me please?
Moderators: Cry-Nic, Community Volunteers
Well the thing is that game sdk already has built in action shooter stuff. I would really like to check it outSadly it's not possible that way, the project you get from the marketplace is only the assets and the .dll. To get the actually source code you have to download the engine from Github and compile it, the engine contains the GameSDK source code and you could start working in it. If you're just interested in the code you can have a look on Github https://github.com/CRYTEK/CRYENGINE/tre ... DK/GameDll, but as you can see it's quite some code. I would maybe recommend to look into the templates you can create in the CryEngine Launcher, they are simple and should be relatively easy to understand.
Cheers,
Alex
I will check your guides. Thank you. If anything i will PM you. Hope you answer to PM's :Odont like to toot myself but check my beginner guides. will be different if you are using the previews but i dont think gamesdk works with previews yet.
gl
oh and using that guide after u get templates working with git code. get the gamesdk sample from marketplace. copy the assets folder to your git root (5.3). make sure you rwgister your engine (it wont show in the launcher either way fyi) by creating a cryengine.cryengine file with a custom name and id (check launcher engine for example) - this file goes into your git engine root and you simply right click and register engine. also copy gamesdk cryproject to your git root. then on the cryproject right click and select engine version and choose the new entry you added. you can copy launcher binaries like scaleformhelper.dll from launcher bin to git engine bin, you can do this as long as the git and launcher engine is the same version.
you wont be able to gen solution but you can compile the code by going into the git engine solution generated by cmake in the tools/cmake/generate win64 solution .bat. then you can launch game and test. you can also set a custom debugger command line so you can start via vs debugging.
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