Page 1 of 1

Assets browser import Vs FBX import (Problems with Textures)

Posted: Wed Jan 15, 2020 6:31 am
by Tomie
Hello there

If i just import the fbx from the assets browser window . the asset is imported correct and all images are converted .
The downside to this is i am unable to set the physicalzation.

Using the FBX import to import the same asset results in errors and a lot of images not converted.?
So i import the missing images using Assets browser import and this results in there being 3 of all images - mtl and cgf.?

Heres a video from the time.
https://youtu.be/_AT1qNHm1c0?t=257

Re: Assets browser import Vs FBX import (Problems with Textures)

Posted: Wed Jan 15, 2020 9:15 am
by Alekseiv
Hi!
Unfortunately the video link is shown as private. It would be great to know what errors you encounter during the importing process.

However it is worth noting that once an FBX is imported via drag and drop, you can double left click on the asset in the Asset Browser and this will open the FBX Importer window where you can fine tune various settings. This will be the same as when importing through FBX Importer originally.

Re: Assets browser import Vs FBX import (Problems with Textures)

Posted: Wed Jan 15, 2020 12:06 pm
by Tomie
Thanks for reply

I have made video Unlisted now.

https://youtu.be/_AT1qNHm1c0?t=257

and around 6 min you can see it make muliple copys of all assets.


errors are mostly Can't copy from

12:12:46 Can't copy from "e:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\user\texturecompiler\gamesdk\objects\cityengine/offint_04/offint_04.dds" to "gamesdk\objects\cityengine/offint_04.dds": The system cannot find the file specified.

Re: Assets browser import Vs FBX import (Problems with Textures)

Posted: Fri Jan 17, 2020 10:12 am
by Alekseiv
Hi, I would recommend updating to 5.6.5 first.
Let me know if you are still experiencing the issues once updated.

Re: Assets browser import Vs FBX import (Problems with Textures)

Posted: Fri Jan 17, 2020 11:06 am
by Tomie
Same results in 5.6.

Left imported in Fbx import .Right imported in asset browser.
Image

And i am not trying to put down cryengine I love it but.
The same fbx droped in unity vs cryengine.
Image

Thanks for reply.

Re: Assets browser import Vs FBX import (Problems with Textures)

Posted: Fri Jan 17, 2020 1:39 pm
by Alekseiv
Thank you for the feedback, we will make sure this reaches the right developer :)
WIth regards to the issue you have experienced: can you confirm that you can edit and set up the settings of your assets after drag and dropping them into the asset browser via double clicking on the asset in the asset browser ?

Re: Assets browser import Vs FBX import (Problems with Textures)

Posted: Fri Jan 17, 2020 1:57 pm
by Tomie
Yes i am able to double click the cgf in the browser and edit .
Thanks