My model is a steel gate with parts of transparency in it. There's no opacity slot in the ilum shader option so I'm forced to use vegetation. Adjusting the alpha test slider presents an ugly result regardless of the number. Either it's completely opaque or it has parts of the model's edges chipped away. Using the same opacity map in 3ds max gives me a perfect result, however that same map in cryengine looks like shit. Thanks for your help.