How to use the error.txt file to find and fix the problem?

#1
I'm getting a crash a few minutes into gameplay when testing multiplayer over LAN. I'm familiar with the error log that is generated whenever CRYENGINE crashes but can anyone explain how to use it to diagnose the issue?

Its been doing it at kind of random moments. At this point, each player had been killed a few times and respawned properly. Player 1 was shooting off in the distance, where they thought player two might be.
error.jpg
error.jpg (357.58 KiB) Viewed 185 times
Logged at Monday, December 17, 2018 08:38:11
FileVersion: 5.5.2.425
ProductVersion: 5.5.2.425
LogFile: D:\CRYENGINE\Crytek\CRYENGINE_5.5/Game.log
GameDir: GameSDK
Executable: D:\CRYENGINE\Crytek\CRYENGINE_5.5\bin\win_x64\GameLauncher.exe

Exception Code: 0xC0000005
Exception Addr: 0x0033:0x00007FFF9B2ED1AF
Exception Module: <Unknown>
Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to read from address 0x0000000000000000

The memory could not be "read"
Memory in use: 3339.8MB
Debug Status: 10:17 Game Server snowblind_base InstantAction
Out of Memory: 0
MainThread Id: 1104
RenderThread Id: 10000
[Crashed] Thread Id: 1104
[Crashed] ThreadName: Main

[Crashed] Call Stack: ["Main" [1104]]
27) function=0x00007FFF9B2ED1AF
26) function=0x00007FFF9B416F29
25) function=0x00007FFF9B401030
24) function=0x00007FFF9B424EF1
23) function=0x00007FFF9B431E4D
22) function=0x00007FFF9B433BC2
21) function=0x00007FFF9B45EA61
20) function=0x00007FFF99CAB0DE
19) function=0x00007FFF99B5A70E
18) function=0x00007FFF99B6BFA4
17) function=0x00007FFF998A1AF6
16) function=0x00007FFF99B8D211
15) function=0x00007FFF99C06C2A
14) function=0x00007FFFA765AAF9
13) function=0x00007FFFA765DEAF
12) function=0x00007FFFA765C66E
11) function=0x00007FFFA76A6BDC
10) function=0x00007FFFA76A4E1B
9) function=0x00007FFFA764DE12
8) function=0x00007FFFA769897C
7) function=0x00007FFFA75FB69B
6) function=0x00007FF63C39DFDC
5) function=0x00007FF63C3B3534
4) function=0x00007FF63C3B4A0B
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["NotificationNetwork" [9344]]
10) function=0x00007FFFD300AA24
9) function=0x00007FFFCEB06A42
8) function=0x00007FFFCEB0D359
7) function=0x00007FFFD2EE66D0
6) function=0x00007FFFA768F01C
5) function=0x00007FFFA76A15FA
4) function=0x00007FFFA752B7B4
3) function=0x00007FFFCF91C4CE
2) function=0x00007FFFD24C3034
1) function=0x00007FFFD2FE3691


Call Stack: ["RemoteConsoleServer" [9204]]
10) function=0x00007FFFD300AA24
9) function=0x00007FFFCEB06A42
8) function=0x00007FFFCEB0ECAC
7) function=0x00007FFFD2EE6DCC
6) function=0x00007FFFD2EE6CF2
5) function=0x00007FFFA78EF522
4) function=0x00007FFFA752B7B4
3) function=0x00007FFFCF91C4CE
2) function=0x00007FFFD24C3034
1) function=0x00007FFFD2FE3691


Call Stack: ["Streaming AsyncCallback" [8]]
8) function=0x00007FFFD300AA24
7) function=0x00007FFFCF6B9252
6) function=0x00007FFFA74EFBFD
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["PhysicsWorkerThread_0" [5024]]
8) function=0x00007FFFD300AA24
7) function=0x00007FFFCF6B9252
6) function=0x00007FFFA6FFB256
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["ShaderCompile" [1392]]
8) function=0x00007FFFD300B024
7) function=0x00007FFFCF6C5E9A
6) function=0x00007FFF9E3C2A42
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["Streaming File IO HDD" [6568]]
10) function=0x00007FFFD300AA24
9) function=0x00007FFFCF6B9252
8) function=0x00007FFFA75D8BCD
7) function=0x00007FFFA74F36B8
6) function=0x00007FFFA74ED266
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["Streaming File IO InMemory" [6060]]
10) function=0x00007FFFD300AA24
9) function=0x00007FFFCF6B9252
8) function=0x00007FFFA75D8BCD
7) function=0x00007FFFA74F36B8
6) function=0x00007FFFA74ED266
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["GFxMeshCacheReset" [11892]]
8) function=0x00007FFFD300AA24
7) function=0x00007FFFCF6B9252
6) function=0x00007FFFA74B5D79
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["RenderThread" [10000]]
9) function=0x00007FFFD300B024
8) function=0x00007FFFCF6C5E9A
7) function=0x00007FFF9E63EBDD
6) function=0x00007FFF9E61933C
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["JobSystem_Worker_7" [1228]]
8) function=0x00007FFFD300AA24
7) function=0x00007FFFCF6B9252
6) function=0x00007FFFA7880DAC
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["JobSystem_Worker_1" [6828]]
8) function=0x00007FFFD300AA24
7) function=0x00007FFFCF6B9252
6) function=0x00007FFFA7880DAC
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["JobSystem_Worker_6" [4648]]
8) function=0x00007FFFD300AA24
7) function=0x00007FFFCF6B9252
6) function=0x00007FFFA7880DAC
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["JobSystem_Worker_5" [10188]]
8) function=0x00007FFFD300AA24
7) function=0x00007FFFCF6B9252
6) function=0x00007FFFA7880DAC
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["JobSystem_Worker_3" [11080]]
8) function=0x00007FFFD300AA24
7) function=0x00007FFFCF6B9252
6) function=0x00007FFFA7880DAC
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["JobSystem_Worker_2" [11856]]
8) function=0x00007FFFD300AA24
7) function=0x00007FFFCF6B9252
6) function=0x00007FFFA7880DAC
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["JobSystem_Worker_4" [12116]]
8) function=0x00007FFFD300AA24
7) function=0x00007FFFCF6B9252
6) function=0x00007FFFA7880DAC
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["JobSystem_Worker_0" [10368]]
8) function=0x00007FFFD300AA24
7) function=0x00007FFFCF6B9252
6) function=0x00007FFFA7880DAC
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["JobSystem_Worker_0 (Blocking)" [3816]]
8) function=0x00007FFFD300AA24
7) function=0x00007FFFCF6B9252
6) function=0x00007FFFA787F61B
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["NetAddressSolver" [776]]
10) function=0x00007FFFD300E294
9) function=0x00007FFFD2F95F29
8) function=0x00007FFFCF6B2C72
7) function=0x00007FFFA53FE19A
6) function=0x00007FFFA5306844
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["ServiceNetwork" [5448]]
8) function=0x00007FFFD300B024
7) function=0x00007FFFCF6C5E9A
6) function=0x00007FFFA78EE21F
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["ZLibCompressor" [3092]]
8) function=0x00007FFFD300AA24
7) function=0x00007FFFCF6B9252
6) function=0x00007FFF99F85E63
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["Network" [4872]]
9) function=0x00007FFFD300AA24
8) function=0x00007FFFCF6B9252
7) function=0x00007FFFA540303D
6) function=0x00007FFFA53FD914
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["Physics" [7148]]
8) function=0x00007FFFD300AA24
7) function=0x00007FFFCF6B9252
6) function=0x00007FFFA76A0DE7
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["InputWorker" [924]]
8) function=0x00007FFFD300B024
7) function=0x00007FFFCF6C5E9A
6) function=0x00007FFFA4FDB08E
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["UserAnalytics" [3480]]
9) function=0x00007FFFD300E294
8) function=0x00007FFFD2F95F29
7) function=0x00007FFFCF6B2C72
6) function=0x00007FFFA982EEF1
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["NetworkStallTicker" [9284]]
8) function=0x00007FFFD300B024
7) function=0x00007FFFCF6C5E9A
6) function=0x00007FFF99F337D2
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["AudioMainThread" [292]]
8) function=0x00007FFFD300AA24
7) function=0x00007FFFCF6B9252
6) function=0x00007FFFC54A22EB
5) function=0x00007FFFA752B7B4
4) function=0x00007FFFCF91C4CE
3) function=0x00007FFFD24C3034
2) function=0x00007FFFD2FE3691
1) function=0x00007FFFD2FE3691


Call Stack: ["CaptureCrashScreenShot" [5192]]
10) function=0x00007FFFD300E294
9) function=0x00007FFFD2F95F29
8) function=0x00007FFFCF6B2C72
7) function=0x00007FFFC5528678
6) function=0x00007FFFC5528840
5) function=0x00007FFFA75D27D6
4) function=0x00007FFFA752B7B4
3) function=0x00007FFFCF91C4CE
2) function=0x00007FFFD24C3034
1) function=0x00007FFFD2FE3691

Re: How to use the error.txt file to find and fix the problem?

#3
Thank you for pointing me to the game log. I see that it is the complete log of what happened leading up to and immediately after the error. The match started at 08:29:16 and was running properly until the crash.

Here is the log leading up to the crash. Was it these lines I highlighted? If so how would I go about fixing the issue? I just need to know if it is an issue with my assets that I created, a script I edited getting characters and weapons into the game, my LAN network, or just something I did setting the level up that is causing the issue? I can elaborate more if any of those could be the cause. Or was the multiplayer match completed and just crashed when exiting?

<08:36:42> CGameRulesMPSpawningBase::PerformRevive, reviving Player 'Test' at SpawnPoint 'AB4_Tunnel_SpawnPoint-6', posn 593.15 320.28 32.10
<08:36:42> [tlh] @ CGameRulesMPSpectator::ChangeSpectatorMode(), actor='Test', mode=0, target=0, resetAll=false, force=false, server=true
<08:36:42> CGameRules::RevivePlayer() actor=Test
<08:36:42> CActor::NetReviveAt: Test
<08:36:42> [CONSOLE] Executing console command 'memReplayLabel spawnPlayer'
<08:36:42> [STATS TRACKER] Start tracking stats for Player 'Test'
<08:36:42> CGameRules::RevivePlayerMP() spawning at eid=26, 'AB4_Tunnel_SpawnPoint-6' spawn index 4, position (593.150, 320.280, 32.100)
<08:36:42> CActor::ClRevive(), Actor: 'Test' - Spawning at EntityID: 26, 'AB4_Tunnel_SpawnPoint-6', class 'SpawnPoint', position: 593.15 320.28 32.10

<08:36:42> CActor::NetReviveAt: Test
<08:36:42> [CONSOLE] Executing console command 'memReplayLabel spawnPlayer'
<08:36:42> Test requested spectator mode 0 but the request was denied
<08:37:17> [REMOVALS] Removing visible Pistol 'Pistol025' because 45.00 seconds have elapsed since request
<08:37:36> CGameRulesMPDamageHandling::ClProcessHit() type='fall' from weapon 30583, shooter 30583
<08:37:44> CGameLobby::TaskStartedCallback() task=9, lobby=000001FD32CD1D00
<08:37:44> CGameLobby::DoUpdateSession() pLobby=000001FD32CD1D00
<08:37:44> [Lobby] Start SessionUpdate error 0
<08:37:44> CGameLobby::SetLobbyTaskId() this=000001FD32CD1D00, taskId=0
<08:37:44> Send packet of type to all clients '132'
<08:37:44> [lobby] Send reliable connection lcid 0 addr 10.0.0.146:64090 counter 11 size 17
<08:37:44> packet 132 (241) size 0
<08:37:44> [lobby] Send complete on connection lcid 0 addr 10.0.0.146:64090 free send data counter 11
<08:37:44> packet 132 (241) size 0
<08:37:44> [lobby] Got ack on connection lcid 0 addr 10.0.0.146:64090 counterIn=11, qDataCounter=11
<08:38:10> [lobby] OnPacket reliable connection lcid 0 addr 10.0.0.146:64090 size 28
<08:38:10> [lobby] New packet counter 4
<08:38:10> [lobby] Send ack (counter=4)
<08:38:10> Process packet 1 (252) size 11
<08:38:10> SessionDisconnectRemoteConnectionViaNub: session 0 mmcid 0 cause 22 'Session deleted'
<08:38:10> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Session deleted
<08:38:10> CCryMatchMaking::SessionDisconnectRemoteConnection() 0 session 0, nub=4 used=1 mmcid 0 from mmcid 0
<08:38:10> CCryMatchMaking::SessionDisconnectRemoteConnection() 1 mmcid 0 lcid 0 uid 000000000897fb21:2, localFlags=0x10047
<08:38:10> [Lobby] Free connection session 0 mmcid 0 lcid 0 uid 000000000897fb21:2
<08:38:10> RefCount of connection lcid 0 addr 10.0.0.146:64090 is decrementing, 1->0. Thread #4872
<08:38:10> [Lobby] 0 packets in send queue
<08:38:10> [lobby] Release connection lcid 0 addr 10.0.0.146:64090
<08:38:10> [lobby] OnPacket reliable packet for non connected connection lcid 64 addr 10.0.0.146:64090 size 28 ignoring
<08:38:10> Ignoring packet 1 (252) size 11 Still needs ack
<08:38:10> [lobby] Send ack for non connected connection (counter=4)
<08:38:10> CGameRules::OnClientDisconnect(channelId=2, cause=22, desc='Session deleted', keepClient=0): actor='Test'
<08:38:10> CGameLobby::RemoveUser() user=Blues, uid=2, sid=897FB21 allowRemove 1 lobby:000001FD32CD1D00
<08:38:10> [STATS TRACKER] Stop tracking stats for Player 'Zach'
<08:38:10> [STATS TRACKER] Stop tracking stats for Player 'Test'
<08:38:10> [STATS TRACKER] Stop tracking stats for Player 'Zach' (NB: there are currently no stats for this actor)
<08:38:10> [STATS TRACKER] Stop tracking stats for Player 'Test' (NB: there are currently no stats for this actor)
<08:38:10> [GameRules] GameFinished, telling clients
<08:38:10> CGameLobby(000001FD32CD1D00)::SetState 8
<08:38:10> [CG] CGameLobby::EnterState() entering state 8 from 7 Lobby: 000001FD32CD1D00
<08:38:10> Send packet of type to all clients '130'
<08:38:10> [SKILL] player added, id=30583, skillPoints=1500, playerPoints=600, teamId=0, fractionTimeInGame=1.000000
<08:38:10> [SKILL] player added, id=131008, skillPoints=1500, playerPoints=400, teamId=0, fractionTimeInGame=1.000000
<08:38:10> [SKILL] Non-team game finished
<08:38:10> [SKILL] id 30583, pp=600, totalFactor=0.400000, skill=1500->1512 (+12)
<08:38:10> [SKILL] id 131008, pp=400, totalFactor=-0.400000, skill=1500->1488 (-12)
<08:38:10> MakePostHeader
<08:38:10> SessionId : Dude's Server_2942402498_mb2008_mv5367_pat0_082920
<08:38:10> destFile='session_summary.bin'
<08:38:10> webSafeFileName='session_summary.bin'
<08:38:10> MakePostHeader
<08:38:10> SessionId : Dude's Server_2942402498_mb2008_mv5367_pat0_082920
<08:38:10> destFile='playtime.xml'
<08:38:10> webSafeFileName='playtime.xml'
<08:38:10> MakePostHeader
<08:38:10> SessionId : Dude's Server_2942402498_mb2008_mv5367_pat0_082920
<08:38:10> destFile='summarystats.xml'
<08:38:10> webSafeFileName='summarystats.xml'
<08:38:10> [PLAYER PROGRESSION] Game over! localWinner=1
<08:38:10> CPlayerProgression::GameOver() updating skill rank, was 1500, now 1512 (diff=12)
<08:38:10> CPlayerProgression::GetMatchBonus() rank=0, result=1, fracTimePlayed=0.96, bonus=126
<08:38:10> [PLAYER PROGRESSION] Updating unlocks (reward=true) rank = 0 reincarnation = 0
<08:38:10> CPersistantStats::GameOver()
<08:38:10> CPersistantStats::GameOver() - has lobby
<08:38:10> CPersistantStats::GameOver() - has lobby service
<08:38:10> MakePostHeader
<08:38:10> SessionId : Dude's Server_2942402498_mb2008_mv5367_pat0_082920
<08:38:10> destFile='playerstats/local/0000000000000001.stats'
<08:38:10> webSafeFileName='playerstats\local\0000000000000001.stats'
<08:38:10> MakePostHeader
<08:38:10> SessionId : Dude's Server_2942402498_mb2008_mv5367_pat0_082920
<08:38:10> destFile='playerstats/local/0000000000000001_map.xml'
<08:38:10> webSafeFileName='playerstats\local\0000000000000001_map.xml'
<08:38:10> MakePostHeader
<08:38:10> SessionId : Dude's Server_2942402498_mb2008_mv5367_pat0_082920
<08:38:10> destFile='playerstats/remote/0000000000000001/0000000000000002.stats'
<08:38:10> webSafeFileName='playerstats\remote\0000000000000001\0000000000000002.stats'
<08:38:10> MakePostHeader
<08:38:10> SessionId : Dude's Server_2942402498_mb2008_mv5367_pat0_082920
<08:38:10> destFile='playerstats/remote/0000000000000001/0000000000000002_map.xml'
<08:38:10> webSafeFileName='playerstats\remote\0000000000000001\0000000000000002_map.xml'
<08:38:10> [flow-log] Post Game
<08:38:10> CGameLobby::TaskStartedCallback() task=7, lobby=000001FD32CD1D00
<08:38:10> CGameLobby::DoEndSession() pLobby=000001FD32CD1D00
<08:38:10> [Lobby] Start SessionEnd error 0
<08:38:10> CGameLobby::SetLobbyTaskId() this=000001FD32CD1D00, taskId=0
<08:38:10> Remove Player Stats for entity=131008
<08:38:10> [CUIMultiPlayer] PlayerLeft 131008
<08:38:10> CAfterMatchAwards::DebugMe()
<08:38:10> Actor=30583; (Zach) - Award=EAMA_IsItABird
<08:38:10> Actor=30583; (Zach) - Award=EAMA_Relentless
<08:38:10> Actor=30583; (Zach) - Award=EAMA_MostMotivated
<08:38:11> [GameLobby] MatchmakingSessionEndCallback succeeded with error 0 Lobby: 000001FD32CD1D00
<08:38:11> CPlayerProgression::OnEndSession 0
<08:38:11> [PLAYER PROGRESSION] Updating unlocks (reward=true) rank = 0 reincarnation = 0
<08:38:11> CCryLobbySessionHandler::EndSession() not saving as we're signed out
<08:38:11> CGameLobby(000001FD32CD1D00)::SetState 9
<08:38:11> [CG] CGameLobby::EnterState() entering state 9 from 8 Lobby: 000001FD32CD1D00
<08:38:11> CGameLobby::TaskStartedCallback() task=9, lobby=000001FD32CD1D00
<08:38:11> CGameLobby::DoUpdateSession() pLobby=000001FD32CD1D00
<08:38:11> [Lobby] Start SessionUpdate error 0
<08:38:11> CGameLobby::SetLobbyTaskId() this=000001FD32CD1D00, taskId=0
<08:38:11> CGameLobby(000001FD32CD1D00)::SetState 6
<08:38:11> [CG] CGameLobby::EnterState() entering state 6 from 9 Lobby: 000001FD32CD1D00
<08:38:11> [CONSOLE] Executing console command 'unload'
<08:38:11> Ending game context...
<08:38:11> Destroying CActionGame instance 000001FD10B7E230 (level="Multiplayer/snowblind_base")
<08:38:11> CCryLobbySessionHandler::OnGameShutdown(), m_userQuit=false, migrationState=0
<08:38:11> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
<08:38:11> CNetNub::AddDisconnectEntry calling SessionDisconnectRemoteConnection reason Nub destroyed
<08:38:11> [PLAYER PLUG-IN] Player 'Zach' attempting to leave plug-in 'CPlayerPlugin_Interaction'
<08:38:11> Remove Player Stats for entity=30583
<08:38:11> [CUIMultiPlayer] PlayerLeft 30583
<08:38:11> [GameRules] destructing 000001FD335495A0
<08:38:11> CMiscAnnouncer::~CMiscAnnouncer()
<08:38:11> CMiscAnnouncer::RemoveAllWeaponListeners()
<08:38:11> CGameRulesCommonDamageHandling::~GameRulesCommonDamageHandling()
<08:38:11> [RECSYS] CRecordingSystem::Reset():867
<08:38:11> CDefaultSkeleton Release: _objects/characters/human/generic/skeleton_player_generic.chr
<08:38:11> UnLoadLevel Start
<08:38:11> zlib deflateInit2() error, err -2
<08:38:11> CTelemetryCompressor :: error compressing data stream
<08:38:11> Flushing pended textures...
<08:38:11> Finished flushing pended textures...Exception Code: 0xC0000005

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