Host Player Spawn Error in Multiplayer
Posted: Mon Nov 19, 2018 11:34 pm
I have recently come across a new issue I have not seen before. In a multiplayer LAN game, when the host player dies, they do not respawn at a spawn point from the other players perspective.
I have 6 spawn points spread throughout the relatively simple map. From the hosts perspective, they respawn normally at a spawn point but are not visible to the other players. They can kill the other players but they cannot see it happening. From the other players perspective, the host player seems to spawn around (maybe exactly) at the center of the map. There is no spawn point at that location. The other players can kill the host player at the center location.
I have tried several flow graph iterations ranging from the simple game start connected to spawn on the initial spawn point entity to adding logic to try and force it to go to the spawn points. Does anyone have any ideas for how to fix this issue?
Also, I'm using 5.4 if that makes a difference.
I have 6 spawn points spread throughout the relatively simple map. From the hosts perspective, they respawn normally at a spawn point but are not visible to the other players. They can kill the other players but they cannot see it happening. From the other players perspective, the host player seems to spawn around (maybe exactly) at the center of the map. There is no spawn point at that location. The other players can kill the host player at the center location.
I have tried several flow graph iterations ranging from the simple game start connected to spawn on the initial spawn point entity to adding logic to try and force it to go to the spawn points. Does anyone have any ideas for how to fix this issue?
Also, I'm using 5.4 if that makes a difference.