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Substance Painter to Cryengine problem.

Posted: Wed Jul 11, 2018 6:03 pm
by lonewolfstudios
Hi all, I am having alot of trouble getting my mesh to look decent in engine after export from Substance painter I have tried exporting from Quixel Suite, Photoshop "Using the Crytiff plug in" and Painter "Using the Cryengine export Preset" . I also contacted Algorithmic support they seemed to have no idea what the problem was and I have been lead here. Alas to no avail I cant seem to get my mesh to look even close to how it does in Painter. Any help is much appreciated! I will post some screen shots I hope this will help you all understand my problem better.

Re: Substance Painter to Cryengine problem.

Posted: Wed Jul 11, 2018 7:04 pm
by just_saiyan
Hard to tell, could be a couple of things from the top of my head.
If possible could you upload images of the textures to start with?
Under lighting settings are the Diffuse, Specular set to 255, and is the Smoothness set to 1 (or 255 in the legacy Material Editor)?

Re: Substance Painter to Cryengine problem.

Posted: Wed Jul 11, 2018 7:14 pm
by roadie
in the cryengine picture - there seems to be something missing from the mesh which is light in the painter image - (thin stripes near edge) - you can see the green behind the object - does that maybe cause the burned in effect?

... oh, maybe its just the angle - its cut out in the painter image too it seems ...

Re: Substance Painter to Cryengine problem.

Posted: Wed Jul 11, 2018 7:26 pm
by lonewolfstudios
Here are the textures after export from painter you can see what the Diffuse looks like before export in the picture of my UVs as you can see the Diffuse is almost black for some reason. Thanks for the reply!

Re: Substance Painter to Cryengine problem.

Posted: Wed Jul 11, 2018 7:36 pm
by lonewolfstudios
So it appears you were right that alot of my problems derived from my spec, smoothness, and diffuse not being set to the correct values however my Diffuse is still very dark after I export it out of painter which makes it look as you might expect dark in the engine "Look at my UVs were the diffuse is lighter then the Diffuse image I just posted" any idea what might be causing this?

Re: Substance Painter to Cryengine problem.

Posted: Wed Jul 11, 2018 7:42 pm
by lonewolfstudios
Upon further analysis I think the black is being cause by the sun rather than my Diffuse map being to dark? Do you think I have it right? When I turn the hammer around the black goes away because the sun isn't on it.

Re: Substance Painter to Cryengine problem.

Posted: Wed Jul 11, 2018 8:02 pm
by just_saiyan
Possibly, also you have a smoothness map in the Normal map Alpha Channel right? If so I'm pretty sure the smoothness value has to be 1 for it read correctly.
Another thing you can check out just to rule any issues out, is the Texture's preset in the resource compiler. You can double click the textures in the asset browser and the resource compiler should pop up.
Have you can also re-generated the Environment Probe's cube-map to see if that makes a difference.
If I remember correctly as well, it is that Substance Painter & CryEngine viewport renders do not 100% match each other, so that might be making some differences.

Re: Substance Painter to Cryengine problem.

Posted: Wed Jul 11, 2018 8:09 pm
by lonewolfstudios
That seems to be exactly what the problem was I just needed to set it up correctly in the engine thanks! Is there any way I can tag this post as solved? :)

Re: Substance Painter to Cryengine problem.

Posted: Wed Jul 11, 2018 8:16 pm
by just_saiyan
No problem glad it's it sorted for you. No idea to be honest about tagging this post as solved. :D