Level changes from editor aren't applied to game build.

#1
Hello! I created Blank C++ project (CRYENGINE 5.4), then I opened 'example' level in editor and deleted all flowgraphs from all rotating spheres. After that, they don't rotate when I play level in editor. Then I saved this level and launched project as a game. Game started and spheres were rotating as after creation of the project. So, level changes were not applied. Also I tried to remove spheres at all, but after that they were visible on game launch too. If I open this level in editor, there are no spheres, but if I launch game, there are these 12 spheres. WTF, what I did wrong?
Last edited by KonstantTom on Tue May 08, 2018 7:41 pm, edited 1 time in total.

Re: Level changes from editor aren't applied to game build.

#2
Changes to the level editor do not actually affect the level until they are exported from the editor (and I'm not talking about saving the level file). I don't have the editor open in front of me, but I believe you have to click File -> Export to Engine (F7?) in the editor. That should make your level changes appear in your build.

As a tip, I recommend looking into Fury22uk's videos on making a C++ game from scratch. It is a bit slow and cumbersome, but simple little tricks like this are revealed after a watch. I think he goes over this particular thing in episode 4 of the RPG tutorial:
https://www.youtube.com/user/MusicForLifePL20/videos

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