Re: Packaging a project for release

#8
hello friends, i read road map ce 5.5, and i saw, a function has been added in there,
function is-
Device integration and deployment from Sandbox

"Edit-Build-Deploy" workflow

i don't know more about it. i want to more information about this function .
this upcoming function will be of which type ?
in UE4 and unity there are pre build function like this image(very easy)
[img]
packaging_menu.jpg
[/img]
if crytek team wil provide us a one ckick pre bulid button system to creating game packaging ,this will good for all type of users
Attachments
packaging_menu.jpg
packaging_menu.jpg (52.08 KiB) Viewed 594 times

Re: Packaging a project for release

#10
Hi,
Using Crytek ProductVersion: 5.3.3.42

I use the script release_ce_project.py and got a black screen when executing the launcher. I did a very basic deploy test :
1- create a c++ (and also c#) rolling ball template project
2- run the launch game button, and worked in both cases ( c++ and c#)
3 - generate solution and compile in c++, in c# could not generate solution, but after some references repair, I could compile
4 - configure cryproject_file in release_ce_project.py and run, result "Everything Ok"
5- run \Rolling Ball Game Template\bin\win_x64\GameLauncher.exe got black screen, called console and execute "map example", and still black

Here is the log file, it has some errors and warnings.
https://pastebin.com/TecWU9xK

Can someone point me in the right direction?

Thanks,

PS: Reading this post I got the deployment working !
viewtopic.php?f=11&t=66

I create a autoexec.cfg with "map example", copy cryplugin.csv but didn't change anything and add sys_dll_game= to game.cfg.

I also upgrade the version to 5.3.4.47.

TIP to cryengine team : You have got to improve this task because its a simple process, it shouldn't be so complicated!!!

Who is online

Users browsing this forum: No registered users and 1 guest

cron