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The basic problem with the tool ,Behavior Tree Editor ,Not practically used

Posted: Sat Sep 14, 2019 12:53 pm
by Hamedudk
Hello.
I want to develop the following behavior tree:
SDK_Grunt_07

1- So first I open this behavior tree into the tool.

2-Next step, I will not do any editing
And from the Save As file menu I copy a new file from it
In the following way:
gamesdk_5.6\GameSDK\Scripts\AI\BehaviorTrees
And restart the editor
3-In the game on human,I choose my behavior tree.
Man does not behave in any way.
I think the file structure has changed a lot
That has a problem.
What can i do



Log

Code: Select all

17:53:54 Unable to get mandatory attribute 'to' of node 'Move' at line 108. 17:53:54 Unable to get mandatory attribute 'to' of node 'Move' at line 164. 17:53:54 Unable to get mandatory attribute 'to' of node 'Move' at line 232. 17:53:54 Unable to get mandatory attribute 'to' of node 'Move' at line 235. 17:53:54 Unable to get mandatory attribute 'to' of node 'Move' at line 404. 17:53:54 Unable to get mandatory attribute 'to' of node 'Move' at line 509. 17:53:54 Unable to get mandatory attribute 'to' of node 'Move' at line 549. 17:53:54 Unable to get mandatory attribute 'to' of node 'Move' at line 606. 17:53:54 Unable to get mandatory attribute 'to' of node 'Move' at line 664. 17:53:55 Unable to get mandatory attribute 'to' of node 'Move' at line 673. 17:53:55 Unable to get mandatory attribute 'to' of node 'Move' at line 762.
Lines that have a problem
I change
But after save
Returns to the previous place again!

Re: The basic problem with the tool ,Behavior Tree Editor ,Not practically used

Posted: Mon Sep 16, 2019 11:43 am
by Hamedudk
Please reply.
Why this problem exists.It's true؟ that artificial intelligence GameSdk Will it be removed in the future
On the road map There are signs of new artificial intelligence. Will this happen on GameSdk?
Almost GameSdk AI has been destroyed.
AI doesn't do anything.

Re: The basic problem with the tool ,Behavior Tree Editor ,Not practically used

Posted: Mon Sep 16, 2019 7:37 pm
by personwithhat2
Well, Game SDK is deprecated and will be removed (should've been removed a year or two ago >:V)
Uses too much old stuff like old AI, old GameObjectExtensions, etc.

No replacement template/game-sample is being worked on though >.>

Re: The basic problem with the tool ,Behavior Tree Editor ,Not practically used

Posted: Tue Sep 17, 2019 7:13 am
by lavizh
No replacement template/game-sample is being worked on though >.>
Well except the one Crytek is working on. The sooner we can kill off the GameSDK the better, im sure 5.7 will bring a lot of goodies.

Re: The basic problem with the tool ,Behavior Tree Editor ,Not practically used

Posted: Tue Sep 17, 2019 11:05 am
by Hamedudk
No replacement template/game-sample is being worked on though >.>
Well except the one Crytek is working on. The sooner we can kill off the GameSDK the better, im sure 5.7 will bring a lot of goodies.
The following post says that a sample of the war game will be ready soon.
That's simple.And it's simpler than GameSdk.
viewtopic.php?p=25490#p25490
We’ll also be previewing our new twin-stick shooter sample, which will get you up-and-running quickly with a colorful, all-action arcade shooter. This sample will be made available on the CRYENGINE Marketplace in the future, so you can investigate the code and use it as a base to develop and release your own game.
I think the crytek company The game will not destroy GameSdk. But will edit.
Because new AI probably It's quite ready.
But other parts are not yet complete.
Like the Adobe Flash that needs to be destroyed
That seems to be Adobe Flash in the next versions!
I bet that GameSdk will update over time.It won't go away

Re: The basic problem with the tool ,Behavior Tree Editor ,Not practically used

Posted: Tue Sep 17, 2019 4:36 pm
by personwithhat2
Well except the one Crytek is working on. The sooner we can kill off the GameSDK the better, im sure 5.7 will bring a lot of goodies.
They been 'working' on it for at least 2 years, first mentions around 3-4 years ago.
If working on it means in the next 3 years then sure. That's far too late.
They've made one more 'template' but, really, I don't see anything on roadmap + I doubt they will create a passable template.
It's a top-down shooter.......

Current templates are a joke.
There is no time where I would look at the FPS template and say "That looks nice" or "This is helpful as starter infrastructure".
They couldn't fix common bugs/issues in their FPS template/etc. Boilerplate, poor comments, shoddy infrastructure, etc.
Just no resources devoted to this, even though this should be priority if they want a community.

Re: The basic problem with the tool ,Behavior Tree Editor ,Not practically used

Posted: Wed Sep 18, 2019 7:08 am
by Hamedudk
It was previously GameSDK version 3.
The latest update has just been updated to version 4.
This indicates that new technologies will be introduced in GameSDK over time.
An example is probably Ray Tracing.
This is true ? Please save us from the confusion

One of the factors that has caused everyone to leave the community is the lack of accountability.
Transparency gives us confidence.

Re: The basic problem with the tool ,Behavior Tree Editor ,Not practically used

Posted: Wed Sep 18, 2019 7:40 am
by lavizh
It was previously GameSDK version 3.
The latest update has just been updated to version 4.
This indicates that new technologies will be introduced in GameSDK over time.
An example is probably Ray Tracing.
This is true ? Please save us from the confusion

One of the factors that has caused everyone to leave the community is the lack of accountability.
Transparency gives us confidence.
 

Raytracing has nothing to do with the GameSDK. It's an engine feature, not specific to an SDK. The GameSDK is simply updated to make it work on the newest engine build, no new features are added to it. Building on top of the GameSDK makes little sense. The sooner the GameSDK can be removed the better as it's using the old legacy entities and based on old stuff from the Crysis games.

Hopefully Crytek is making a new one for 5.7.

Re: The basic problem with the tool ,Behavior Tree Editor ,Not practically used

Posted: Wed Sep 18, 2019 11:02 am
by Hamedudk
It was previously GameSDK version 3.
The latest update has just been updated to version 4.
This indicates that new technologies will be introduced in GameSDK over time.
An example is probably Ray Tracing.
This is true ? Please save us from the confusion

One of the factors that has caused everyone to leave the community is the lack of accountability.
Transparency gives us confidence.
 

Raytracing has nothing to do with the GameSDK. It's an engine feature, not specific to an SDK. The GameSDK is simply updated to make it work on the newest engine build, no new features are added to it. Building on top of the GameSDK makes little sense. The sooner the GameSDK can be removed the better as it's using the old legacy entities and based on old stuff from the Crysis games.

Hopefully Crytek is making a new one for 5.7.
However, in the photo below, it is clear that the technology will be featured on GameSDK
(Maybe some of the GameSDK content is in this technology
Not specified.)
On the whole one of the crytek must come and explain.
I'm looking for a clear answer.Not much!
Image

Re: The basic problem with the tool ,Behavior Tree Editor ,Not practically used

Posted: Wed Sep 18, 2019 4:34 pm
by personwithhat2
That's their Neon Noir demo, not game sdk.