As i explained raytracing is an engine feature, nothing to do with the GameSDK.
Look at the current GameSDK as a sack of potatoes and the hopefully SDK coming with 5.7 as a brand new ferrari. You ditch the old sack and throw it out the window and then you bring in the new glorious 5.7 stuff and use that when it becomes available.
Use the current templates for now (yes i know they are not perfect but its a lot better than the GameSDK) and build your game on it then switch when 5.7 comes.
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