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How to get Dinosaur ''AI'' to work on CryEngine

Posted: Fri Mar 01, 2019 4:49 pm
by LoekjeKoekje
Hello, I am making a Jurassic Park game on CryEngine 5.5.2 and I was wondering how to get dinosaurs to work on this version.

I have already got some animated Dinosaurs but I can only view them in the character tool.
I just want a dinosaur with one looping idle animation, should sound simple right? But I simply can't find any tutorials of how to import a non human non playable character.

All that is shown in this video is basically all I have got at the moment.

I really hope someone can help me.
Thanks!

Re: How to get Dinosaur ''AI'' to work on CryEngine

Posted: Tue Mar 05, 2019 1:53 pm
by Cry-Flare
If you have the character in the character tool, then I believe you have done the hardest part.

It may be easier for you to use our latest tutorial on getting FBX chracter/animations into the engine using drag and drop in to the character tool and importing animations.
https://www.youtube.com/watch?v=xP1NpW_iT_A
https://www.youtube.com/watch?v=kqZubpCYdAM

You can trigger animations using Flow Graph or Entity Components.
For NPC characters you will not need to program any input in C++ for example.