Re: Video tutorials for C++ AI CE 5.4

#11
A cover system such that AI hides behind objects, would most likely be too specific for an engine component.
More likely, the new Schematyc and/or systems will allow the user to create this functionality in their desired fashion.

I am not sure which algorithm is used in the current Cover System implementation I'm afraid.
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Re: Video tutorials for C++ AI CE 5.4

#12
A cover system such that AI hides behind objects, would most likely be too specific for an engine component.
More likely, the new Schematyc and/or systems will allow the user to create this functionality in their desired fashion.

I am not sure which algorithm is used in the current Cover System implementation I'm afraid.
Okay, I made a C++ AI enemy, my enemy shoot bullets to my player , I define a health player variable, now, how to detect player collision by bullet enemy? I used events collision in processevent function and if condition , but how?

I use ce 5.4, and that is all
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