Re: ToBool Nodes with C++ Programming for Schematyc Editor by Ahmad Karami

#2
So ahmad0karami. When i go to the Schematyc page you created on Facebook, i see nothing but complaints and bad talking Crytek. Are we and Crytek supposed to take your page seriously or this just a bad joke which clearly missfired?

I also see UE4, Lumberyard and Unity talk and that you recommend to migrate from CRYENGINE to another engine on a page called Schematyc!? It's pretty clear you don't like CRYENGINE anymore, which is fine by me, but to bash Crytek like you are doing openly is cleary unprofessional and looks extremely bad on you.

Tip : Try renaming your Facebook page :)

Re: ToBool Nodes with C++ Programming for Schematyc Editor by Ahmad Karami

#6
Hi guys, 8-)

"???" is Hash Random that for guid used schematyc nodes

I think ,Crytek can use that codes :geek:

I added a number of Nodes to My Schematyc about ToBool* nodes with C++ Programming :

See and Enjoy!

This Code is owned by Ahmad Karami.
And this date is not in the source code CryENGINE.
https://github.com/CRYTEK-CRYENGINE/CRY ... ctions.cpp
Hello.
Is adding a node in Schematyc like a flowgraph or is it easier?

سلام.
اضافه کردن گره در سیماتیک مثل فلووگراف است یا راحتره؟
جواب پست های بالا رو بده منم همنین سوالات رو دارم؟

Re: ToBool Nodes with C++ Programming for Schematyc Editor by Ahmad Karami

#7
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