
CryEngine VR and the lack of motion sickness.
#1Hello, fellow CryDevsters.
Have any other developers notice the lack of motion sickness in CryEngine VR? Even with high settings and a ton of assets pulling my FPS down to around 45 which is about 1/2 of what the Rift's 90 FPS per eye target. I think the rendering technique is making the FPS target lower but I can't confirm it unless someone reads this and responds. I have many games on my Rift. Every first-person shooter or adventure game that has open space and the option to walk forward instead of "teleporting" gets me sick after a while when I'm walking around. It should be noted that I'm usually running things like RoboRecall which are UE4 or Unity at well over target FPS.
