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How to set up a VR camera in the position of a standard player camera.

Posted: Sun Nov 18, 2018 4:45 pm
by yarovaa42
I use HTC Vive.
How to set up a VR camera in the position of a standard player camera?
BP camera gets up at the player's feet. Simply shifting up to eye level is a bad decision.

I will be glad to any help.

Re: How to set up a VR camera in the position of a standard player camera.

Posted: Fri Nov 23, 2018 3:15 am
by pharris
Have you tried changing the point of HMD origin.

With the Oculus Rift I use this command in the .project File - under console variables

{ "name": "hmd_tracking_origin", "value": "0" }, "1" is ground height and "0" is eye height.

and also { "name": "r_nodrawnear", "value": "0" } to stop the gun being drawn.

Re: How to set up a VR camera in the position of a standard player camera.

Posted: Sat Nov 24, 2018 4:26 am
by yarovaa42
Hi Pharris!
Thanks for the help.

I already tried to use "hmd_tracking_origin" and I did not succeed.
This time I achieved the result by reinstalling the HMD every frame with a delay. Figure attached.

I wish you success.
Alexander.

Re: How to set up a VR camera in the position of a standard player camera.

Posted: Thu Jan 24, 2019 12:41 pm
by rocky700
By the post, we can set the VR cameras in the position of the standard camera. I was also not known to this. I did not know how to make that possible with the VR camera. I have also connected my laptop to see the images as well. I got to see the ERROR CODE 0XC0000428 on my image screen. I have to ERROR CODE 0XC0000428 that to place the VR.