I use HTC Vive.
How to set up a VR camera in the position of a standard player camera?
BP camera gets up at the player's feet. Simply shifting up to eye level is a bad decision.
I will be glad to any help.
Re: How to set up a VR camera in the position of a standard player camera.
#2Have you tried changing the point of HMD origin.
With the Oculus Rift I use this command in the .project File - under console variables
{ "name": "hmd_tracking_origin", "value": "0" }, "1" is ground height and "0" is eye height.
and also { "name": "r_nodrawnear", "value": "0" } to stop the gun being drawn.
With the Oculus Rift I use this command in the .project File - under console variables
{ "name": "hmd_tracking_origin", "value": "0" }, "1" is ground height and "0" is eye height.
and also { "name": "r_nodrawnear", "value": "0" } to stop the gun being drawn.
Re: How to set up a VR camera in the position of a standard player camera.
#3Hi Pharris!
Thanks for the help.
I already tried to use "hmd_tracking_origin" and I did not succeed.
This time I achieved the result by reinstalling the HMD every frame with a delay. Figure attached.
I wish you success.
Alexander.
Thanks for the help.
I already tried to use "hmd_tracking_origin" and I did not succeed.
This time I achieved the result by reinstalling the HMD every frame with a delay. Figure attached.
I wish you success.
Alexander.
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