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Creating multi-channel viewpoint rendering in Cryengine

Posted: Mon Oct 08, 2018 12:50 pm
by wajih_memon
Hi Guys,

I am trying to use CryEngine 5.5 for a simulation project in the Dome type flight simulator having three projectors. I am using NVIDIA MOSAIC. In order to render correctly into 3 viewports (each covering 1/3 of the whole virtual screen). We have a total horizontal FOV that is greater than 200°.

I am fairly new to CryEngine, so I am not sure what is most suitable to use. Can VR Dual Rendering be used to create multiple viewpoints of the whole perspective view ?

Thanks.

Kind Regards.

Re: Creating multi-channel viewpoint rendering in Cryengine

Posted: Sun Oct 21, 2018 10:47 am
by wajih_memon
any help on this guys?

Re: Creating multi-channel viewpoint rendering in Cryengine

Posted: Mon Oct 22, 2018 10:45 am
by MoonBeam
Yep, it sadly to see that no one Cry's graphics enginerers do not beening on this forum and do not reply on questions, only community's users are present, that do not know engine so deeply

I think you need take a look on Unigine https://unigine.com/en/get-unigine
they mainly focused on military-simulators and other sims and have all those features that you'll needed