Looking to make a VR game and have some questions, perhaps more later

#1
Hi

First question is I bought some assets (one of the kitchens) and when go to Play in the sandbox, I get the crash:

Image

My actual question is: is this going to be a problem in general? Do levels have to be made VR from the start before they work in VR? Is it hard to "fix" them? I know I am right at the beginning, so any level of explanation will suffice, but if it's definitely the case that levels have to be "made" VR worthy otherwise they ain't going to work and it's not going to be practical to "fix" them, then I won't be buying any more assets.
Logged at Tuesday, October 09, 2018 23:13:21
FileVersion: 5.5.0.376
ProductVersion: 5.5.0.376
LogFile: C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5/Editor.log
GameDir: Assets
Executable: C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\bin\win_x64\Sandbox.exe

Exception Code: 0xC0000005
Exception Addr: 0x0033:0x00007FFBB48B02FD
Exception Module: <Unknown>
Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to read from address 0x0000000000000000

The memory could not be "read"
Memory in use: 2821.6MB
Debug Status:
Out of Memory: 0
MainThread Id: 22504
RenderThread Id: 16396
[Crashed] Thread Id: 22504
[Crashed] ThreadName: Main

[Crashed] Call Stack: ["Main" [22504]]
36) function=0x00007FFBB48B02FD
35) function=0x00007FFBB48BB627
34) function=0x00007FFBBDA6B9CF
33) function=0x00007FFBBDA8A00C
32) function=0x00007FFBBDA8AF65
31) function=0x00007FFBBDA8A552
30) function=0x00007FFBBB79AEDF
29) function=0x00007FFBB551DE46
28) function=0x00007FF71BB98B0B
27) function=0x00007FF71BB44EAB
26) function=0x00007FF71C497C86
25) function=0x00000000763E51E1
24) function=0x00000000763DE9B8
23) function=0x0000000076717B22
22) function=0x00000000767164D5
21) function=0x00000000763B9579
20) function=0x0000000076400835
19) function=0x0000000076717B22
18) function=0x00000000767164D5
17) function=0x00000000763B9579
16) function=0x00000000763BB32A
15) function=0x00007FFBB81CC4FF
14) function=0x0000000076401A48
13) function=0x00007FFC32106CC1
12) function=0x00007FFC32106693
11) function=0x0000000076401176
10) function=0x00007FFBB81CC4D9
9) function=0x00000000763B5C73
8) function=0x00000000763B82F7
7) function=0x00007FFBB7910A64
6) function=0x00007FF71BBC96DA
5) function=0x00007FF71C6BCA44
4) function=0x00007FF71C684DAB
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["FileChangeMonitor" [25296]]
9) function=0x00007FFC34CFAA44
8) function=0x00007FFC31EB6099
7) function=0x00007FFC31EB5F8E
6) function=0x00007FF71C59C896
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["BackgroundTask_IO" [25104]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FF71C2D3D6F
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["BackgroundTask_0" [25184]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FF71C2D3D6F
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["BackgroundTask_1" [25288]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FF71C2D3D6F
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["BackgroundTask_2" [25408]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FF71C2D3D6F
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["BackgroundTask_3" [24828]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FF71C2D3D6F
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["RemoteConsoleServer" [24992]]
10) function=0x00007FFC34CF9F74
9) function=0x00007FFC307F6A42
8) function=0x00007FFC307FECAC
7) function=0x00007FFC325B6DCC
6) function=0x00007FFC325B6CF2
5) function=0x00007FFBB57BF522
4) function=0x00007FFBB53FB7B4
3) function=0x00007FFC3104C4BE
2) function=0x00007FFC345F3034
1) function=0x00007FFC34CD1461


Call Stack: ["NotificationNetwork" [15968]]
10) function=0x00007FFC34CF9F74
9) function=0x00007FFC307F6A42
8) function=0x00007FFC307FD359
7) function=0x00007FFC325B66D0
6) function=0x00007FFBB555F01C
5) function=0x00007FFBB55715FA
4) function=0x00007FFBB53FB7B4
3) function=0x00007FFC3104C4BE
2) function=0x00007FFC345F3034
1) function=0x00007FFC34CD1461


Call Stack: ["JobSystem_Worker_1" [23360]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FFBB5750DAC
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["JobSystem_Worker_0" [24548]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FFBB5750DAC
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["ShaderCompile" [23336]]
8) function=0x00007FFC34CFA574
7) function=0x00007FFC31EB5E9A
6) function=0x00007FFBC1F22D02
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["JobSystem_Worker_0 (Blocking)" [17616]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FFBB574F61B
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["JobSystem_Worker_2" [23272]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FFBB5750DAC
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["JobSystem_Worker_3" [9920]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FFBB5750DAC
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["JobSystem_Worker_4" [20912]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FFBB5750DAC
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["Streaming AsyncCallback" [24212]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FFBB53BFBFD
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["JobSystem_Worker_5" [10740]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FFBB5750DAC
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["Streaming File IO HDD" [16816]]
10) function=0x00007FFC34CF9F74
9) function=0x00007FFC31EA9252
8) function=0x00007FFBB54A8BCD
7) function=0x00007FFBB53C36B8
6) function=0x00007FFBB53BD266
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["Streaming File IO InMemory" [7668]]
10) function=0x00007FFC34CF9F74
9) function=0x00007FFC31EA9252
8) function=0x00007FFBB54A8BCD
7) function=0x00007FFBB53C36B8
6) function=0x00007FFBB53BD266
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["RenderThread" [16396]]
8) function=0x00007FFC31EB5EA3
7) function=0x00007FFBC219EE9D
6) function=0x00007FFBC21795FC
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["GFxMeshCacheReset" [8312]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FFBB5385D79
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["ServiceNetwork" [20592]]
8) function=0x00007FFC34CFA574
7) function=0x00007FFC31EB5E9A
6) function=0x00007FFBB57BE21F
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["NetAddressSolver" [16144]]
10) function=0x00007FFC34CFD7E4
9) function=0x00007FFC34C7EF19
8) function=0x00007FFC31EA2C72
7) function=0x00007FFBC587E19A
6) function=0x00007FFBC5786844
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["ZLibCompressor" [13212]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FFBBBB55E63
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["InputWorker" [10236]]
8) function=0x00007FFC34CFA574
7) function=0x00007FFC31EB5E9A
6) function=0x00007FFC0145B08E
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["Physics" [21068]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FFBB5570DE7
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["UserAnalytics" [24572]]
9) function=0x00007FFC34CFD7E4
8) function=0x00007FFC34C7EF19
7) function=0x00007FFC31EA2C72
6) function=0x00007FFBB467EEF1
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["PhysicsWorkerThread_0" [25232]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FFBB4D3B256
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["AudioMainThread" [18636]]
8) function=0x00007FFC34CF9F74
7) function=0x00007FFC31EA9252
6) function=0x00007FFBB83B22EB
5) function=0x00007FFBB53FB7B4
4) function=0x00007FFC3104C4BE
3) function=0x00007FFC345F3034
2) function=0x00007FFC34CD1461
1) function=0x00007FFC34CD1461


Call Stack: ["CaptureCrashScreenShot" [25580]]
10) function=0x00007FFC34CFD7E4
9) function=0x00007FFC34C7EF19
8) function=0x00007FFC31EA2C72
7) function=0x00007FFBC60F8678
6) function=0x00007FFBC60F8840
5) function=0x00007FFBB54A27D6
4) function=0x00007FFBB53FB7B4
3) function=0x00007FFC3104C4BE
2) function=0x00007FFC345F3034
1) function=0x00007FFC34CD1461

Next question is the Perspective when making a VR project. How do I get it to just be 2D, it's not really workable as is.

Third question, how do I get it so when I go to "Play" in a level, the resolution isn't DK2 - how do I adjust the resolution etc for that?


Spoiler!  Show

Thanks!

FYI I am using a GTX 1080 with latest nvidia drivers, and an i7 7700k.

Only thing I can think of is CE uses C:\users\MY USER\documents as it's location for the projects, yet I've set my PC to use another folder as "My Documents". Could it be that somehow?

Re: Looking to make a VR game and have some questions, perhaps more later

#2
H there,

In general, VR on any platform will require more stringent resource management, frame budgets will be tighter and assets will need to be optimized more rigorously. This is due to the renderer essentially rendering the scene twice, once for each eye, as well as minimum framerates, having FPS lower than 60 can cause severe motion sickness, in fact it is recommended to hit 90fps iirc. Assets should not cause a crash however, and we would like to try investigate this issue if you can provide us some more details.

The crash could be caused by an object, material, or some missing file that has corrupted one of your level files.
The error.log cannot provide us much detail unless you buidl the engine yourself. However, the editor.log file could be useful for finding out at which point the editor crashes and if there are any hints in previous warnings or errors before the crash. Though it is rare to find the issue to such crashes in a log file. It would be easier if you could identify if it is indeed a specific object causing a crash. And what system specifications your machine has, the CRYENGINE version, and if it is all up-to-date (Windows).

Resolution is set via CVars r_height and r_width. You could try to create a flow graph so that these values are set on game start.
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