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Temporal AA Lumberyard

Posted: Thu Apr 13, 2017 11:22 am
by dhomochevsky
Beauty! In general, Amazon is integrated into the engine, just what should be in the engine by default. In the last update added the ability to play video in the engine, now working on a quality anti-aliasing. Such things that just need to be in the engine, but in Cryengine they are not



Re: Temporal AA Lumberyard

Posted: Thu Apr 13, 2017 12:02 pm
by lavizh
r_AntiAliasingMode = 3 has had Temporal AA for some time now. It's SMAA t2x with Temporal AA. This came back in EaaS. Probably where Amazon got the code from. Perhaps they improved it :)

Problem is the guy who worked on AA at Crytek quit some time ago. Tiago i think his name was.

Re: Temporal AA Lumberyard

Posted: Thu Apr 13, 2017 12:13 pm
by dhomochevsky
r_AntiAliasingMode = 3 Does not change the picture, it does not look much better than without it, plus it has an unpleasant bug with flicker, which Crytek is not fixed from the moment of integration

Re: Temporal AA Lumberyard

Posted: Thu Apr 13, 2017 12:18 pm
by lavizh
Doesn't look like AA is a priority at Crytek right now. Hopefully down the line though.

Re: Temporal AA Lumberyard

Posted: Thu Apr 13, 2017 1:00 pm
by sdswz19831
lavizh wrote:Doesn't look like AA is a priority at Crytek right now. Hopefully down the line though.

Actually Robinson is using the same TAA method called color variance clipping(See page 53 http://www.gdcvault.com/play/1024553/AAA-on-a-VR-Budget).

Re: Temporal AA Lumberyard

Posted: Thu Apr 13, 2017 3:07 pm
by creating1
I forgot that Lumberyard now has ability to play video in the engine.

Re: Temporal AA Lumberyard

Posted: Thu Apr 13, 2017 3:22 pm
by lavizh
creating1 wrote:I forgot that Lumberyard now has ability to play video in the engine.

That's a huge plus imho.

Re: Temporal AA Lumberyard

Posted: Thu Apr 13, 2017 7:51 pm
by Cry-Flare
Sorry to hijack but are you guys more interested in cinematic fullscreen video (2d) or in game texture based video (3d)?

Re: Temporal AA Lumberyard

Posted: Thu Apr 13, 2017 9:48 pm
by lavizh
For me both, but fullscreen would come first.

Re: Temporal AA Lumberyard

Posted: Fri Apr 14, 2017 10:44 pm
by creating1
lavizh wrote:
creating1 wrote:I forgot that Lumberyard now has ability to play video in the engine.

That's a huge plus imho.

I know right and were still after it, got to put up with .swf and .gfx

uniflare wrote:Sorry to hijack but are you guys more interested in cinematic fullscreen video (2d) or in game texture based video (3d)?

For me it has to be both.
But i would use any which came first