Gametokens are very easy to learn. Think of a gametoken as a persistent variable that you can edit and read values from at any time. In the case of an XP system, you'd use the killed trigger to add a certain amount of *XP* to the gametoken.Thanks. Makes sense. Didn't think of that actually. Need to learn more about game tokens though, as I'm not sure I get this yetThere is only one problem with manuk flowgraph is when you kill multiple of enemies e.g quad kill. Sometimes it only notes some, not all killed in the event.
For exp system use game tokens. but victim id will come in handy. As each character has different exp values. plus you can track it through the map and save it out.