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CE2 - AI not 'waking' up after deployment (signal Reinforcement) from Helicopter

Posted: Sat Aug 31, 2019 3:07 pm
by roadie
CE2 - AI not 'waking' up after deployment (signal Reinforcement) from Helicopter
Maybe someone knows what is going on. I have a troop jumping out of a heli using the Reinforcement signal (tag point) and they are supposed to walk to other tagpoints after that but will just stand around , UNTIL I / the player looks at them (in editor and ingame). I have the autodisable disabled on all entities and they are all enabled too (all from game start node). The Heli flies on. What am I missing?

be aware that CE2 is outdated tech and not supported anymore - so only offtopic answers will be considered :)

I just realized I should have posted the flowgraph, but I am traveling and won't be able to until end of next week - I will then post it along with a screen recording of the 'happenings'.