Let me rephrase this:
I have an AIdude (grunt) and a reinforcement spot (type "flare") next to each other on the beach.
If I drop in (gamemode) and approach the AIdude, he runs to the reinforcement spot and fires a flare (because I alerted him)
How do I send the alert signal via flowgraph to make the AIdude fire the flare all by himself at GameStart?
I have tried AIexecute, useObject and the setup in Rescue where the particle effect lies on the ground next to a light entity and a tag-point above them where
the light entity is fed the particle effect into the 'start' connector and then ordered to 'move' to the tagpoint - I copied all exactly but it won't work linking it to a start node ...
I am just not smart enough - somebody help me out here
If you know the answer - consider carefully before posting since I will be asking you tons of things during 2019 - just saying