CRYENGINE 5.5 Build Feedback Thread (Major Release)

#1
Hi CryENGINEERS,

This is a dedicated topic to collect your feedback about CRYENGINE 5.5 (Major Release) in addition to the Launcher crash reporter, the GitHub Issue tracker and GitHub pull requests. Please make sure you submit your feedback in the following format - we even made a copy/paste form for you to save you some time.

When submitting feedback for the engine build, please make sure your reply to this topic is formatted like this:

Code: Select all

Title: [TOOL] - Gist of Problem/List

[list][b]OS:[/b] Windows 7, 10 etc.
[b]Build:[/b] as shipped, or compiled from GitHub?
[b]Version Number:[/b] Exact version number: (e.g. A.B.C.D)[/list]

- Additional relevant info, summarized, see below for parts to include.
- Exact steps to reproduce the error, if you are encountering a bug.

Attachments if applicable:

DxDiag
Crash Report/LogFiles
Image of Error notification
Never just post the contents of a DxDiag or Crash Log File into a post! Attach it to the post as a document instead. Use the Spoiler tag to hide massive lines of text so forum pages don't get cluttered.

Image

If the engine / sandbox crashes, and the crash reporter pops up, please provide additional information about the problem as is recommended. Just let us know what you did before the crash. It helps us a lot to identify issues quicker.

For additional information, please kindly review our 'How to submit Feedback-Guide' before posting to make sure all the information we need is displayed properly and communicated well so our engineers can process it.

Thanks for helping us improve the engine! We couldn't do it without you. Have fun testing and keep those bugs coming until we get them all,

sincerely,

Please be aware this is the build feedback thread, if you want to have a discussion about the 5.5 release or its features, please move your conversation to the announce thread, thanks! Please help us keep this thread tidy so our engineers can go through your bugs and issues and start investigating them sooner.

- The CRYENGINE Team

Re: CRYENGINE 5.5 Build Feedback Thread (Major Release)

#2
Title: # Anti-Aliasing is broken. doesn't work at all.
1#Screen Space Shadows are broken.
2#Distant Cloud Shader is broken. Doesn't work at all.
3#Automerge Vegetation constantly jitters and doesn't cast any shadows #45
4#Ambient light from lagacy and component entity are broken. Don't work at all.
5#SVOGI: integration modes 1/2 are broken. Bounce light from the Sun and light entitys don't respect material albedo colore. No colorbleeding.
6#SVOGI: Ray Traced Shadows are creating unacceptable noisy shadows in combination with vegetation #42
7#Vegetation Objects breaks displacement mapping #36
    • OS: Windows10
      Build: as shipped
      Version Number: Version 5.5.0 - Built 376

    7# Just put a mesh with displacement mapping into the vegetation editor and paint the mesh multiple times on the terrain and the displacement mapping will eventually break.
Last edited by cinnabear on Fri Sep 21, 2018 8:42 am, edited 1 time in total.

Re: CRYENGINE 5.5 Build Feedback Thread (Major Release)

#5
Title: Build 5.5 from source (release zip files from github)
  • OS: Windows 10
    Build: 5.5 release version as zip file from GitHub
    Version Number: 5.5
I can't generate VS Community 15 2017 Win64 (15.7.6) Project. I added FbxSdk library and configure project with default settings via cry_cmake.exe without any warnings. I attach log with errors for generating VS project (It is a lot of that's why you should see in attachment - but it's looks like there are missing some files).

Attachments :
cmake_logs.zip
cmake logs and dxdiag files
(20.66 KiB) Downloaded 285 times
DxDiag
CMake configure log
CMake generate log

edit: even of this error in CMake during generating solution, the solution was generated but engine is not compiled because of many errors. I will try to update VS to newest version and try again ...

edit2: VS update to newest version didn't help. the build errors are (full logs are here:
ce_5_5_mr_compile_error.zip
compile errors
(25.86 KiB) Downloaded 290 times
):

Code: Select all

G:/cry/Code/SDKs/Qt/5.6/msvc2015_64/Qt/bin/rcc.exe -name QPropertyTree -o G:/cry/solutions_cmake/win64/Code/Sandbox/Plugins/EditorCommon/EditorCommon_autogen/BSBVYJQE2H/qrc_QPropertyTree_CMAKE_Debug_.cpp G:/cry/Code/Sandbox/Plugins/EditorCommon/Serialization/QPropertyTree/QPropertyTree.qrc 69>RCC: Error in 'G:/cry/Code/Sandbox/Plugins/EditorCommon/Serialization/QPropertyTree/QPropertyTree.qrc': Cannot find file 'validator_warning.png' 69>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(209,5): error MSB6006: "cmd.exe" exited with code 1. 91>c1xx : fatal error C1083: Cannot open source file: 'G:\cry\solutions_cmake\win64\Code\Sandbox\Plugins\EditorCommon\EditorCommon_autogen\BSBVYJQE2H\qrc_QPropertyTree.cpp': No such file or directory 102>LINK : fatal error LNK1104: cannot open file '..\..\EditorCommon\Debug\EditorCommon.lib' 111>RCC: Error in 'G:/cry/Code/Sandbox/Plugins/EditorEnvironment/EditorEnvironment.qrc': Cannot find file 'icons/undo.png' 111>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(209,5): error MSB6006: "cmd.exe" exited with code 1. 107>LINK : fatal error LNK1104: cannot open file '..\MFCToolsPlugin\Debug\MFCToolsPlugin.lib' 113>LINK : fatal error LNK1104: cannot open file '..\..\..\..\..\..\bin\win_x64\Debug\Sandbox.lib' 119>G:\cry\Code\Sandbox\Plugins\SmartObjectEditor\SmartObjectEditor.rc(154): error RC2135: file not found: ..\..\EditorQt\res\hypergraphtree.bmp 119>G:\cry\Code\Sandbox\Plugins\SmartObjectEditor\SmartObjectEditor.rc(155): error RC2135: file not found: ..\..\EditorQt\res\sostates.bmp 125>c1xx : fatal error C1083: Cannot open source file: 'G:\cry\solutions_cmake\win64\Code\Sandbox\Plugins\EditorEnvironment\EditorEnvironment_autogen\EWIEGA46WW\qrc_EditorEnvironment.cpp': No such file or directory

Re: CRYENGINE 5.5 Build Feedback Thread (Major Release)

#6
Assertion failed during loading map Woodland of project GameSDK
  • OS: Windows 10 x64 Enterprise, build 15063.
    Build: compiled from latest GitHub, hash: 13620c3481867400c4eeac7281463d566035fd93
    Version Number: 5.5 release
- project GameSDK compiled in Debug configuration
- clone github repository https://github.com/CRYTEK/CRYENGINE, branch RELEASE
- get GameSDK asset from marketplace, place it in downloaded engine folder
- generate and compile solution in Debug mode
- run project GameSDK, wait half an hour until Sandbox started
- open level Woodland
- finally assertion failed during level load
assertion_failed_01.png
assertion_failed_01.png (5.77 KiB) Viewed 9584 times
DxDiag.txt.7z
(11.46 KiB) Downloaded 295 times
editor.log.7z
(17.8 KiB) Downloaded 290 times
P.S, Report as Bug button seems not to work

Re: CRYENGINE 5.5 Build Feedback Thread (Major Release)

#7
The problem with " Flash GFxLoader failed "


Back up now says that Flash is not supported! :lol: :lol:
The worst version is 5.5 so far!

Code: Select all

16:16:23 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx] 16:16:23 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx] 16:16:23 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx] 16:16:23 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx] 16:16:23 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/Menus_Dialogs.gfx] 16:16:23 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/Menus_Dialogs.gfx] 16:16:23 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/Menus_Dialogs.gfx] 16:16:23 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/Menus_Dialogs.gfx] 16:16:23 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/EntityFlashTag.gfx] 16:16:23 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/EntityFlashTag.gfx] 16:16:23 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/EntityFlashTag.gfx] 16:16:23 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/EntityFlashTag.gfx] 16:16:23 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/HUD_2D.gfx] 16:16:23 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/HUD_2D.gfx] 16:16:23 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/HUD_2D.gfx] 16:16:23 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/HUD_2D.gfx] 16:16:23 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD3D_Font_LocFont.gfx' [Libs/UI/HUD_3D.gfx] 16:16:23 <Flash> GFxLoader failed to open "localization\english_xml\HUD3D_Font_LocFont.gfx" [Libs/UI/HUD_3D.gfx] 16:16:23 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD3D_Font_LocFont.swf' [Libs/UI/HUD_3D.gfx] 16:16:23 <Flash> GFxLoader failed to open "localization\english_xml\HUD3D_Font_LocFont.swf" [Libs/UI/HUD_3D.gfx] 16:16:23 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/Menus_Startmenu.gfx] 16:16:23 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/Menus_Startmenu.gfx] 16:16:23 Press Pause for mouse control 16:16:25 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx] 16:16:25 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx] 16:16:25 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx] 16:16:25 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx] 16:16:25 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/Menus_Dialogs.gfx] 16:16:25 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/Menus_Dialogs.gfx] 16:16:25 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/Menus_Dialogs.gfx] 16:16:25 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/Menus_Dialogs.gfx] 16:16:25 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/EntityFlashTag.gfx] 16:16:25 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/EntityFlashTag.gfx] 16:16:25 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/EntityFlashTag.gfx] 16:16:25 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/EntityFlashTag.gfx] 16:16:25 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/HUD_2D.gfx] 16:16:25 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/HUD_2D.gfx] 16:16:25 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.swf' [Libs/UI/HUD_2D.gfx] 16:16:25 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.swf" [Libs/UI/HUD_2D.gfx] 16:16:25 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD3D_Font_LocFont.gfx' [Libs/UI/HUD_3D.gfx] 16:16:25 <Flash> GFxLoader failed to open "localization\english_xml\HUD3D_Font_LocFont.gfx" [Libs/UI/HUD_3D.gfx] 16:16:25 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD3D_Font_LocFont.swf' [Libs/UI/HUD_3D.gfx] 16:16:25 <Flash> GFxLoader failed to open "localization\english_xml\HUD3D_Font_LocFont.swf" [Libs/UI/HUD_3D.gfx] 16:16:25 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/Menus_Startmenu.gfx] 16:16:25 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/Menus_Startmenu.gfx]

Re: CRYENGINE 5.5 Build Feedback Thread (Major Release)

#8
The problem with " Flash GFxLoader failed "


Back up now says that Flash is not supported! :lol: :lol:
The worst version is 5.5 so far!

Code: Select all

16:16:23 <Flash> Error: GFxLoader failed to open 'localization\english_xml\HUD_Font_LocFont.gfx' [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx] 16:16:23 <Flash> GFxLoader failed to open "localization\english_xml\HUD_Font_LocFont.gfx" [Libs/UI/FlashAssets/demo/Demo_Speedo.gfx] ...
I made test and is possible to use Flash UI in compiled version of CE 5.5 M.R (I test just add .swf layer on top of gui). I hope that is fully functional, because Scaleform is really powerful and CE don't have nothing to replace it (it have one, but it's really at early stage, really easy one). I test it in compiled version of engine from Cryengine Luncher.

As I know Scaleform needs license for source code so may be not released with source code of CE, but the compiled version of Scaleform it should still work with CE 5.5. Crytek stop support Flash, but for many years it was developed and tested in many games so even that it is really good and powerful tool to use. Crytek should not remove it in any time. Someone from Crytek can confirm it ?

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