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AXPR T5 User Interface Mod

Posted: Thu Jul 04, 2019 1:44 pm
by tugayls12
AXPR T5 User Interface Mod

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• Hi everyone. I'm introducing my second user interface mod. I've been dealing with this upwards from my first AXPR Modern UI System's release. Generally based on GameSDK FPS/TPS shooter projects, but for anyone who wants to add this to custom C# & C++ projects, I included all source files. If you know how to coding properly, you can easily do it by using the source files. Here's the features and installation instructions:

• Note: You can watch my introduction video on youtube to gather more infos about all features.


• Designed for FPS/TPS tactical shooter projects.
• It has minimap (radar) with compass feature instead of compass-only.
• Re-designed weapon & ammo indicators with rounded bars.
• Re-designed objective indicators as more clear look.
• Added little objective indicator on top of the radar. (Can be toggled between main and radar)
• Added secondary objective indicator with minimap icons.
• Added objective description indicators.
• Re-designed message box. Size of the message boxes are lowered for small&clean look.
• Added objective distance meter on bottom of the minimap.
• Health indicator moved to bottom of the minimap and size lowered.
• Added oxygen indicator with scaling-bar.
• Weapon customization menu completely re-designed with mouse events for easy and quick use.
• Added weapon wheel for selecting weapons quickly.
• Added graphic quality control panel, that gives full control of graphical options with some features.
• Added vehicle control panel to get help about vehicle control buttons. (Can be toggled on/off)
• Added simple speed meter for ground vehicles. Modified over original Demo-Speedo meter.
• Re-designed message boxes and added button-controlling message box v2 with colored footer.
• Added dynamically-scaling message page.
• Re-designed intro screen with clean look.
• Re-designed in-game map page for bigger look for the maps of levels.
• Added button-controlling stack message. (Example; grabbing NPCs for execution)
• Added silhouette to humans and ammo crates for easy-look.
• Added killing effects, like red-crosshair, screen shake and feedbacks for controllers. (Feedback feature is still in progress)
• Removed some tags (etc. Follow, Kill) from previous AXPR Modern UI System.
• Added simple objective tag instead of Kill, Reach, Follow ones.
• Added optional rounded minimap. See instructions for usage.

• RESOLUTION NOTE

• This project is designed on 1920x1080 resolution, but can be dynamically-scaled on every resolutions up to 4K.
• You can change resolution of UI elements by editing their source files.

• INSTALLATION INSTRUCTIONS

1• Backup your original "gamedata.pak" and "Localization\english_xml.pak" files. Also backup the Libs\Config and Libs\UI folders (if they available as folder).
2• Delete "GameSDK\Libs\Config" and "GameSDK\Libs\UI" folders if they available as folder instead of archive.
3• Open AXPR_T5_UserInterface_Mod_v1.0.zip file and extract 'Localization' folder and "gamedata.pak" to your main Game folder (see; 'GameSDK' folder). Replace file if it asks.

• If you want to use the Rounded Radar System, import "Libs" folder from "Assets\RoundedRadarVersion" to "gamedata.pak\Libs" file.

• KNOWN ISSUES AND FINAL NOTES

• I will try to fix some problems like, radar is not working after loading second level in one game session. This problem is engine-related, it's not about me, but I'm trying to find a fix.
• Speed meter may disappear on won't work after pressing some menu buttons in any vehicle.
• Please wait for 1-2 second and wait for "ACTION SUCCESSFUL" message to be disappear after pressing buttons on graphic control panel and weapon customization menu. Otherwise, selected controls may not be applied.
• All attachments may automatically detached after pressing customization menu button. You can still attach all accessories.
• "OUT OF AMMO" message may appear after changing weapons and throwing a grenade.
• There may be some leveling bugs on rounded radar system.

• To use Message Box V2 with colors, use this codes on flow graph to apply: "Red", "Blue", "Orange", "Green", "Yellow", "White".
• I'm aware of that problems, if there's any bug that I ain't listed above, please contact me, I will try to help you as I can.
• I will release updates after resolving bugs and adding new features.
• Other than that issues, all features are ready and working. Use it as you can.
• If you want to add your own custom elements, please see the note from "Libs\UI\FlashAssets\fonts" folder.

And thank you for supporting me by buying this mod. I will provide more useful mods for your all. Enjoy!

Screenshots:
AXPR_T5_SS_1.jpg
AXPR_T5_SS_1.jpg (1.25 MiB) Viewed 2397 times
AXPR_T5_SS_2.jpg
AXPR_T5_SS_2.jpg (431.04 KiB) Viewed 2397 times
AXPR_T5_SS_3.jpg
AXPR_T5_SS_3.jpg (543.52 KiB) Viewed 2397 times

Get it now:
https://www.cryengine.com/marketplace/a ... erface-mod

Re: AXPR T5 User Interface Mod

Posted: Thu Jul 04, 2019 3:52 pm
by Hamedudk
Hi

How are the edges created in the game ???

Image

Re: AXPR T5 User Interface Mod

Posted: Thu Jul 04, 2019 3:57 pm
by tugayls12
How are the edges created in the game ???
Hi, it's a function named "Silhouette Outline". You can use it by calling the "HUD:SilhouetteOutline" function.

Re: AXPR T5 User Interface Mod

Posted: Thu Jul 04, 2019 11:03 pm
by lavizh
Just bought this one too. Nice work. Can easily be modified to not use the GameSDK.

Re: AXPR T5 User Interface Mod

Posted: Fri Jul 05, 2019 6:01 am
by Hamedudk
How are the edges created in the game ???
Hi, it's a function named "Silhouette Outline". You can use it by calling the "HUD:SilhouetteOutline" function.
Hi
Very much thank you

You are doing great

Re: AXPR T5 User Interface Mod

Posted: Fri Jul 05, 2019 9:57 am
by tugayls12
Just bought this one too. Nice work. Can easily be modified to not use the GameSDK.
Yes, I included all sources, anyone who knows coding, can easily modify it. Thanks btw
Hi
Very much thank you

You are doing great
Thanks :)

Re: AXPR T5 User Interface Mod

Posted: Mon Aug 12, 2019 12:39 pm
by adrov19
Remap keys and controls in the menu?

Re: AXPR T5 User Interface Mod

Posted: Mon Aug 12, 2019 2:43 pm
by tugayls12
Remap keys and controls in the menu?
You can change keymaps by modifying them from "GameSDK\Libs\config\defaultProfile.cfg". Search for "axpr" in config file and don't forget to change the keymap string on FlowGraph too.