Sorry for my awful englishI think you still do not understand, my friend. Of course you will have optimazação.Looks cool man but 25000 polys for hair is still overkill! Might work as a cinematic asset in a very specific situation, but for a game ready character model, optimization whilst retaining fidelity is key.
Looking forward to the progress
I with fiber mesh I will have all the lines for my hair.
Inside Maya or 3dsmax I'm going to make planes from lines. I'm going to have a low poly hair in 3ds max. Already with uv
And I've done it before. But this time I'm going to work harder.